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Modern Bathroom WIP


mikebart
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1327919734.jpg

Studio/Institution: Personal
Genre: Residential Interior
Software: 3ds max, Mental Ray
Description:

Hi, this is my first real attempt at making some pre-vis, i'd really appreciate any crits and advice, I still need to work on textures and model more objects to fill the scene a bit more.

Thanks in advance.

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Good effort on your first visual, your on the right tracks but there are areas in which you need to work on to get that Photo-realism you are after, such as:

Textures - Each texture seems to glossy and reflective, such as the floor which amost looks like a mirror or a wet floor (Try a tiled floor of some kind rather than a glossy plane. There seems to be no bump maps on any of the textures especially the tiled wall and bath tub...

Lighting - The lighting is getting there but still lacking that flair of realism...Iv not really used Mental Ray in a long time so im a little rusty but there are easy ways to get realism from this render. You could try and put a window within the room to give it that daylight it needs and also bringing it to life. (Use target directional lighting through window)

Objects - Firstly lose the tea pots, bad modelling technique is using preset models and it seems to me that the toilet is a little high from the ground...

 

Maybe also add some water within the tub and towels on floor ect, making the visual come to life..

 

Good start though..

Regards

David

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thanks alot for the reply David, ill definitly work those things.

Im not sure whats going on with the bump on the brick tiles, I've use a normal map but it seems to be getting blown out since i turned on GI, Ill have a play around with that, maybe tone down the GI.

 

Thanks again!

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