TomA Posted February 10, 2012 Share Posted February 10, 2012 Is it possible to view the effects of displacement maps in viewports in Max? Link to comment Share on other sites More sharing options...
Bruce Hart Posted February 10, 2012 Share Posted February 10, 2012 As you may be aware, displacement is produced by micro polygon subdivision at render time. If you were to use the displacement modifier with a mesh that has been subdivided by meshsmooth or quadify mesh for example - then you could see the displacement effects in the viewport. However you would probably need to view the effect in much lower detail than the rendertime subdivision. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted February 10, 2012 Share Posted February 10, 2012 Yes, if you have a dense mesh and use the displacement modifier. No, if your displacement is done through material, or in vray. Like Bruce said, those are render-time calculations. Link to comment Share on other sites More sharing options...
TomA Posted February 12, 2012 Author Share Posted February 12, 2012 Thanks. Copying the displacement map into the diffuse slot was enough for what I needed. Link to comment Share on other sites More sharing options...
danielchilds Posted March 10, 2012 Share Posted March 10, 2012 There is one way that i was experimenting with but it envolves creating a shader that alowes the max viewport to display the paralac effect. i was working on one for my second year uni character design project. the only down side to this technique is that you need a set of textures for rendering and a set for viewport viewing. im going to have a go at re creating it now for my own project, if it works then ill try find a way to upload the shader. Link to comment Share on other sites More sharing options...
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