cafric1 Posted February 11, 2012 Share Posted February 11, 2012 Hey, I'm having a problem with this wood coming out very reddish. As you can see from the PS file and the preview its quite brown. I've tried different color modes, different environment exposures, but get the same result. Any ideas at to why? I'm just using a vray sun with default settings, and a vray physical camera with default settings. Link to comment Share on other sites More sharing options...
AubreyM Posted February 11, 2012 Share Posted February 11, 2012 First the default intensity setting for the Vray sun is way to high. I take it down to .015 or .02. With a Vray sun the Z height affects the color, so if it is closer to the ground it will give off a reddish sunset type light. Try a quick render with a direct light instead of a Vray Sun to see if you get the same result. If it changes then you know it's the sun settings. If it doesn't then look at the material itself, not the psd but the other settings like reflection. As a work around you may be able to use a color correct modifier on it. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted February 12, 2012 Share Posted February 12, 2012 I think Aubrey is right. If for some reason you are using a procedural texture by, say, multiplying a greyscale map over a default color, you might also be sure to tick the "don't affect background colors (adaptation only)" box under color mapping in your render settings. But again, I think Aubrey is most likely correct. That said, you might find it more advantageous to use a studio lighting setup. It generally renders faster and provides a nice even lighting. to save on my own typing here is a link to a tutorial: http://www.vrayguide.com/2010/04/studio-lighting-setup-video-tutorial-3dsmax-vray/ I'd also add that you should keep your cameras white balance on neutral too... Link to comment Share on other sites More sharing options...
cafric1 Posted February 13, 2012 Author Share Posted February 13, 2012 Turns out, it renders find using the default max frame buffer, but looks dark and red with the vray frame buffer enabled. Link to comment Share on other sites More sharing options...
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