nathy-d Posted February 15, 2012 Share Posted February 15, 2012 Hi all, I've recently started to do some tests with vray and animations, I've done a few tests and am generally running into issues with glossy surfaces having 'animated' noise on them when I do a play back, does anyone have any good tips on reducing or getting rid of this all together? Is there a setting I'm missing somewhere? Thanks Link to comment Share on other sites More sharing options...
gfa2 Posted February 19, 2012 Share Posted February 19, 2012 Anything you do will increase your rendering times, but I'd start with increasing the refection subdivisions for the material in question. Link to comment Share on other sites More sharing options...
luisrivero Posted May 22, 2012 Share Posted May 22, 2012 Hi all, I've recently started to do some tests with vray and animations, I've done a few tests and am generally running into issues with glossy surfaces having 'animated' noise on them when I do a play back, does anyone have any good tips on reducing or getting rid of this all together? Is there a setting I'm missing somewhere? Thanks for several years we did have issues with glossies cause the typical workflow: A you set an imap and a lmap to store the lighting cloud and glossy data B when the render try to light an animated surface, material or object try to use the static data stored but... vray detects that something happens and it says... ok, let's try brute force to do whenever it's moving here... and since this very moment.. C vray use brute force to calculate these new glossy reflections that aren't stored in imap o lmap D rendering times grow a lot solution: A just store the imap animation... as animation B render every frame getting the animated imap and....!!! C use lightcache in single frame and highest settings am i crazy?? nop... since you prefer to have an approximate glossy calculation instead of a brute force that takes 10 times more time to render this is the solution Link to comment Share on other sites More sharing options...
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