milosp Posted February 15, 2012 Share Posted February 15, 2012 I have an apartment fly through animations I am trying to make but when I click "make preview" it has less than 1fps on 320x240. If I click play on timeline I get about 10fps on fullscreen so GPU can handle the geometry. I tried all preview codecs and also without compression but it is the same. I disabled textures, default preview with one light, both Directx and OpenGL... What could be the problem. I use max 2009 + vray, but I tried it in 2011 with the same preview performance. Any ideas you could help me with? Link to comment Share on other sites More sharing options...
datacrasher Posted February 16, 2012 Share Posted February 16, 2012 you don't say what the problem is? so how can we help Milos? Link to comment Share on other sites More sharing options...
milosp Posted February 16, 2012 Author Share Posted February 16, 2012 How can I speed up computing preview animation? What is causing this problem? It must be some sort of bug since GPU does redraw viewport rather fast. Link to comment Share on other sites More sharing options...
Fooch Posted February 16, 2012 Share Posted February 16, 2012 Safe it to frames ? (tga / jpg--> because its a preview) That compile it for a preview. Link to comment Share on other sites More sharing options...
milosp Posted February 16, 2012 Author Share Posted February 16, 2012 I tried it but it is still too slow Also, whatever I do my preview is almost always overexposed. I set it up to the default lighting with ctrl+L but when I start preview it is almost white. How to force it to compute preview with default lighting? Link to comment Share on other sites More sharing options...
datacrasher Posted February 16, 2012 Share Posted February 16, 2012 IMO that's ridiculous you want to speed it up down it down. why not just leave it at the normal speed? the only to get the defaults lighting back is by either hiding the light you have or deleting them Link to comment Share on other sites More sharing options...
milosp Posted February 19, 2012 Author Share Posted February 19, 2012 Ah, I see what the confusion is about... it is not about playback speed, but the rendering speed (opengl/dx render to preview). I remember some heavy scenes used to render 3-4fps and this light scene 0.5-1fps. Link to comment Share on other sites More sharing options...
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