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Vray tips needed


mynodelic
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First of all the materials: the grass texture on the pics below looks pretty basic and uniform, therefore not hard to produce. You can take any of grass textures you can find online and use it for diffuse map in the material editor. However you will almost probably get the ugly tile effect of repeating surface. You can bypass that by making Mix maps, mixing basic grass map with another draker or brighter map using some random mask (like noise texture, for example). If this doesn't work you can bake and make your random grass texture in Photoshop, give it some diversity and spontaneity. Ofcourse, you can try using some advanced software for terrain modeling and texturing, like Vue or Dreamscape Terra, but those are quite expensive.

For water it's typical: give it some color, some transparency and good Fresnel reflections, use noise map as bump (or displace) to crate wavy water surface effect. In the end you can use Blend or Vray Blend to mix grass and water materials, using alpha map which will differ one material from another.

Finally, for foliage, if you have a lot of it it is best to export them to Vray mesh and scatter them around like however you need, using your patience or some plugin - like Vray scatter or Forest Pack Pro. There is also this good ol' plugin you can use and it's free - Advanced painter.

The look and feel of pics for materials and render settings - that's your choice alone.

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It might be easier to get a rough render out as a shape guide and trace over / patch over in illustrator and photoshop.

I did a lot of these years ago and for the axo illustrative look, its pretty simple to draw it in 2D illustrator and paint it up in photoshop.

Get a lot of masks out from your view , get base textures and simple shadows and go to town with it.

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