Astralogic Posted March 5, 2012 Share Posted March 5, 2012 Hello, could someone give a tip or two on how to make a rusty metal material please, I already know the basics of how the material will be set up I just don't quite know how to achieve it. I want to basically create a multi/sub material in which I have (from the autodesk library) four mental ray materials. Weathered metal, light rust, medium rust, heavy rust. All I need to know is how to use a noise map as a transparency mask so I can get a nice mixture of all those maps. Any and all help is appreciated, thanks. Link to comment Share on other sites More sharing options...
Astralogic Posted March 5, 2012 Author Share Posted March 5, 2012 Never mind I quickly discovered that sub/multi was the wrong thing to use. Blend was what I needed. Link to comment Share on other sites More sharing options...
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