branskyj Posted March 12, 2012 Share Posted March 12, 2012 Hi all, I am rendering a rectangular carpet with Displacement map and so far it looks good. When I do a separate pass for ambient occlusion the AO is calculated only for the rectangular shape (naturally) and not for the individual strands on the carpet (again naturally). My question is- is there a way to calculate the AO for everything (the main shape and the individual strands) so that the level of realism increases. I do my AO with an override material (VRayLightMtl with VRayDirt map inside) Thank you. Link to comment Share on other sites More sharing options...
branskyj Posted March 13, 2012 Author Share Posted March 13, 2012 No one? Link to comment Share on other sites More sharing options...
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