sparksue Posted March 15, 2012 Share Posted March 15, 2012 Hi there, Been trying way to increase realistic to my picture renders...but i just feel that my level is only up to that..check this out. Do anyone made it possible to made it more realistic if i can I pass you the whole file to work on it? I just need to see what's really goes wrong with my renders..been trying ways to fix it but not possible.. Link to comment Share on other sites More sharing options...
AubreyM Posted March 16, 2012 Share Posted March 16, 2012 I think the base scene is fine. It just lacks some of the details that make it more realistic. For example the bed covers, the blanket is too thick and it looks like foam, It could use a nice fabric texture too. The whole color scheme of the room just isn't inviting. You could add a little more reflection to some of the wood. A lot of the textures look kind of flat. Is there a light fixture on the ceiling that is out of frame? Might look a little better if there was a visible light source, not sure about that. The walls are also a bit bare, the room doesn't have a lived in look. A few pictures or something may help. The lighting is a tad harsh I think too. Just some suggestions. Link to comment Share on other sites More sharing options...
braddewald Posted March 22, 2012 Share Posted March 22, 2012 Photoshop is your friend -- here's the result of five minutes of messing with curves and levels. Link to comment Share on other sites More sharing options...
sparksue Posted March 22, 2012 Author Share Posted March 22, 2012 thanks for all the help. @ Bradley : How can we edit the lighting as you mention? Is it through the levels & curves as you mentioned? Or is there any books / guidance that can further understand how we can edit a flat render into more realistic effect? Link to comment Share on other sites More sharing options...
braddewald Posted March 22, 2012 Share Posted March 22, 2012 Look into how to use levels and curves and just play around with it -- it's not an exact science. My only other suggestion would be to use an override material (I assume you're using vray) on the walls. It's giving everything in the scene a pink tint. If you are using vray, just switch it to a vray override material and put a gray material in the GI slot to cancel out all that color bleeding. Link to comment Share on other sites More sharing options...
sparksue Posted March 23, 2012 Author Share Posted March 23, 2012 Hi Bradley, Apologize about this, I am not very sure about the using of override material. (Yes, I am using vray for my renders) Do you mean that I have to render a picture using override material (using grey) on the surrounding (walls, ceiling, flooring) will be enough then render a actual render? Appreciate you can explain further on this. Link to comment Share on other sites More sharing options...
braddewald Posted March 23, 2012 Share Posted March 23, 2012 http://www.spot3d.com/vray/help/150SP1/examples_vray_overridemtl.htm (example 3) Link to comment Share on other sites More sharing options...
sparksue Posted March 26, 2012 Author Share Posted March 26, 2012 Hi Bradley, Thanks for your advice and the link. Will look into it. Cheers! Link to comment Share on other sites More sharing options...
chrischance Posted April 3, 2012 Share Posted April 3, 2012 nice upgrade with those curve adjustments, big step in the right direction... only critique i would make is that roof got blown out by the curve since it isn't masked seperately... and as was said previously add a light fixture, even if it ends up only being partially visible it adds to the realism only other thing i noticed is those lights above the desk... for some reason it looks odd somehow, like its not actually casting light onto the wall and surrounding areas properly. Link to comment Share on other sites More sharing options...
sparksue Posted April 5, 2012 Author Share Posted April 5, 2012 @ Chris : Yup, have try using levels and curves for my recent works and it's look much better. Note on getting more items inside the pictures to look nicer. However would like to check what do you mean masking? Any guide on this that i can read further on it? Also I have been reading on ways to add more realistic for the pictures and notice that we can actually use vraydirts (override material) and render one more time and PS it together with the render picture (Overlay) it will turn out better. Any using this as well? Link to comment Share on other sites More sharing options...
chrischance Posted April 5, 2012 Share Posted April 5, 2012 http://www.earthboundlight.com/phototips/photoshop-luminosity-masking.html http://www.earthboundlight.com/phototips/contrast-masking-photoshop.html Were 2 good tutorials, on masking by luminosity and contrast As for the vraydirts override i'd honestly love to see a tutorial on this i looked to try to find tutorials on it but honestly cant find any... And i dont know if its just me but i still try to do most of my materials effects in 3dsmax i think thats where i'm lacking because i always see people say they do multiple renders and then overlay them in photoshop with different layer overlays but i never understood the process any tuts on that? Link to comment Share on other sites More sharing options...
sparksue Posted April 11, 2012 Author Share Posted April 11, 2012 Same here. Been trying ways to beatify the render as well as get it done as quick as possible. But I notice that using overlay style, the time will be longer compare to render + PS. Will be trying out on other and post here for more comments. Link to comment Share on other sites More sharing options...
thurazaw Posted August 4, 2012 Share Posted August 4, 2012 Hi I was trying to see the image but couldn't it. Any where to view the image? Thanks Link to comment Share on other sites More sharing options...
Umesh Raut Posted August 4, 2012 Share Posted August 4, 2012 Same here. Been trying ways to beatify the render as well as get it done as quick as possible. But I notice that using overlay style, the time will be longer compare to render + PS. Will be trying out on other and post here for more comments. Rendering in separate elements/layers (diffuse, luminosity, reflection, direct light, indirect light and so on...) actually SAVES time, you need to render only once and then use the layers upon one another in their proper order and blending options. I could go on and on but that would be spoon feeding. If you do not know any image (single/multiple) compositing then you need to know a few of those workflows. Some basic knowledge in that line is sufficient in this part of the story of 3D rendering. Link to comment Share on other sites More sharing options...
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