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Render to texture: which elements?


valeriomanfredi
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Hi all,

i'm working on a camera walkthrough animation of a static scene. I need to use texture baking, but i've the doubt of which elements i've to include in render to texture dialog.

 

It is enough to render a complete map on the self-illumination (value 100) channel?

Or do i need some other render elements?

Some elements in my scene use normal maps to get details: do i need to render normal map for these too?

Thanks for your suggestions.

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In my opinion, normal map is use for creating bump shader in real-time rendering job (such as quest3d or unity3d). You can use bump texture if you're only rendering a static scene animation. I think it easier and too faster than creating normal map for each objects in your scene.

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