datacrasher Posted March 29, 2012 Share Posted March 29, 2012 Studio/Institution: noneClient: MyselfGenre: OtherSoftware: 3ds maxWebsite: http://www.3dsmaxlibertycityanimation.com/Description: Okay i am working on this beach house but i have run out of ideas what to put in it. Any help would be great Cheers Tony Link to comment Share on other sites More sharing options...
datacrasher Posted March 29, 2012 Author Share Posted March 29, 2012 here is an update Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted March 29, 2012 Share Posted March 29, 2012 Tony, I think that when at all possible, you should work from reference images and dimensions. When you want to create a beach house, start with a Google search, pick out a nice one, and start trying to model it. You don't have to be exact or maybe you'll like 2 or 3 and want to combine the elements. You can also look for beach house interiors and interior designs. That said, dimensions are very important too. Probably more so. You might want to begin modeling your furniture by looking up the real dimension of the objects you want to create. For instance, a beach house is usually a luxury and would stand to reason that it would be a king bed. A king bed in the US is measured to be 76' wide by 80" long. You could either start by drawing a rectangle that size for visual reference or you could start with a box that is the length and width and maybe give it 12" for a height. If you are doing this then you might want to check you floor to ceiling height, door height and width and window sizing. These things all give the viewer a scale reference for the rest of the objects in your scene. The more things that you can match the real size of in your scene the more your scene will start to build itself. Furniture can start to break up your room and create a natural sense of space by having an intuitive furniture set up. Lastly, much of what you posted and have posted in the past have no textures. When you begin a model with a few materials in mind, you can start to step back and look at it, and assess what your scene needs texturally. This might help to inspire further ideas of what to add. I hope this helps. Link to comment Share on other sites More sharing options...
Hao La Posted March 29, 2012 Share Posted March 29, 2012 (edited) How tall is the ceiling? The scale of the objects seem off right now and it makes the beach house looks like a doll house instead. Edited March 29, 2012 by Hao La Link to comment Share on other sites More sharing options...
datacrasher Posted March 29, 2012 Author Share Posted March 29, 2012 (edited) I have look for some reference images but they are mostly done in US dimensions that is hard to translate it over to meters. When I load them into the viewport(s) The building is at length 63m width is at 64m and height is at 63m I am using meters that what we use in the UK meter or center-meters To model the bed I just create the box and then beveled it inwards then use the quick-slice tool to make the slices then extruded the legs downwards. . I don’t want a door I never texture until the end of the model(s). Edited March 29, 2012 by datacrasher Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted March 29, 2012 Share Posted March 29, 2012 Maybe mix it up with the textures. Do a few key ones so that it seems a bit real in the beginning. A tip on the conversion is that regardless of the units your file is, max will accept the typed units of any standard and convert it for you. If you are in meters and referencing an object that is is inches type the inches number and and " at the end of it. Max will change the units for you. A more clear example would be for me. I work in feet and inches. If I'm given information in meters I can just type "3m" in max and it will resolve that to 9'10.11" automatically. Link to comment Share on other sites More sharing options...
datacrasher Posted March 29, 2012 Author Share Posted March 29, 2012 The unreal engine does not like different units. so I've got my display units and system units set up as meters and meters. i don't really texture because i usually send that off to another person when it's completely i just throw some stuff arch and design onto them. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted March 29, 2012 Share Posted March 29, 2012 I don't mean that you should change your units at all... I mean that when you create a box and set the dimensions, you can type in what value you want and Max will do a quick conversion into your system units. The result will be meters, but you can type in inches or feet, you just have o type their respective symbols Feet = ' and Inches = " Try it. Blank scene, set to meters. Create a box of a random size. Modify the box to 5'x5'x5' and watch what the unit read. It won't be in feet even though that's how you entered it. Link to comment Share on other sites More sharing options...
datacrasher Posted March 29, 2012 Author Share Posted March 29, 2012 Here the box at 5 by 5 by 5m Link to comment Share on other sites More sharing options...
Hao La Posted March 29, 2012 Share Posted March 29, 2012 The unreal engine does not like different units. so I've got my display units and system units set up as meters and meters. i don't really texture because i usually send that off to another person when it's completely i just throw some stuff arch and design onto them. Unreal Engine? What does it have to do with this? Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted March 29, 2012 Share Posted March 29, 2012 That's great. See how it reads 5.0M? Try a box by typing in 5.0'. It's all about the apostrophe. The apostrophe will indicate an intention of feet in terms of dimensions, but because your file is set to read meters, Max will convert this 5' into 1.542M. Roughly. Don't just type 5.0. that will only get you 5.0M Link to comment Share on other sites More sharing options...
datacrasher Posted March 29, 2012 Author Share Posted March 29, 2012 Hao a lot that's is the game engine i use when i import max into it Link to comment Share on other sites More sharing options...
Hao La Posted March 29, 2012 Share Posted March 29, 2012 Hao a lot that's is the game engine i use when i import max into it Just curious, what exactly are you using unreal engine for? Link to comment Share on other sites More sharing options...
datacrasher Posted March 30, 2012 Author Share Posted March 30, 2012 i use unreal for a lot of stuff from 3ds max walk-through freelancing in the game industry Link to comment Share on other sites More sharing options...
Hao La Posted March 30, 2012 Share Posted March 30, 2012 i use unreal for a lot of stuff from 3ds max walk-through freelancing in the game industry Ok, that's really cool! Could I see some screen shot of the Unreal Engine when you import it in? I like game industry stuffs! Link to comment Share on other sites More sharing options...
jongray Posted January 17, 2013 Share Posted January 17, 2013 Im liking the concept of your model and the idea of sticking the model into a game engine which would allow for better exploration of the models finer details. These style of beach house are definitely the way forward another avenue which is worth exploring is the use of shipping containers in architecture. I have seen some great images of Shipping containers opened up on a beach with modern wood decking interiors. The benefit of these is they are a much cheaper options and extremely durable against harsh weather conditions. You should look at creating an image which shows this Link to comment Share on other sites More sharing options...
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