tomasmv Posted April 3, 2012 Share Posted April 3, 2012 I am working on a few images of a golf course, any advice on trees not to make my rendering time so high..... Thanks, Saludos TomAs Link to comment Share on other sites More sharing options...
Brodie Geers Posted April 4, 2012 Share Posted April 4, 2012 Look up the phrase "billboard trees" these may work for the background trees. for the foreground trees you'll need 3d and you can't skimp on quality much before it gets noticeable. -Brodie Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted April 4, 2012 Share Posted April 4, 2012 For those foreground ones, and Brodie is right you can't skimp on quality, Just make a proxy for one or a few and then use the graphite tool "object paint". This will allow you to randomize scale between min and max values, random rotate on the z axis and you would be instancing a single object so it will only need to process one time. This method can help with viewport speed too because you can reduce the proxy display to a couple thousand meshes or even just display as box. Just make sure you setup the materials before proxy-ing. It can also be wise to attach everything into a single object, though not necessary. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted April 4, 2012 Share Posted April 4, 2012 Sorry I didn't notice that this was for Maxwell. I read it as Max. For those foreground ones, and Brodie is right you can't skimp on quality, Just make a proxy for one or a few and then use the graphite tool "object paint". This will allow you to randomize scale between min and max values, random rotate on the z axis and you would be instancing a single object so it will only need to process one time. This method can help with viewport speed too because you can reduce the proxy display to a couple thousand meshes or even just display as box. Just make sure you setup the materials before proxy-ing. It can also be wise to attach everything into a single object, though not necessary. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now