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Lobby WIP


Devin Johnston
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Nice so far. I would move over to the left a little. This will open up the staircase, make the overhanging walkway more dramatic, and also open up the glasswall to the outside.

 

Then, consider making the light come in from a little bit behind you. This will create a series of terrificly descriptive shadows on the curtainwall and give you a larger dark area in the foreground to 'ground' the image and let the light float.

 

Finally, think about some way to make the floortile joints NOT be reflective. This can be done with a bumpmap (to depress them) or better yet a specular/reflectivty map. If you can do a specular map you can subtly change a few tiles for a much more realistic look.

 

Nice color!

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Finally, think about some way to make the floortile joints NOT be reflective. This can be done with a bumpmap (to depress them) or better yet a specular/reflectivty map.

 

I don't think adding a bump map by itself will take the reflection away from the joints. But, you can if you add a mask map to the reflection slot and then copy what you use in the bump slot to the mask in the reflection slot. You will then need to use something to generate the reflections in the map portion of the mask map like a raytrace map or better yet a raytrace that resides in a falloff map.

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