Tim Nelson Posted September 13, 2004 Share Posted September 13, 2004 In another thread I started a while ago, Ernest Burden mentioned the following.... "The single most important thing I do is a materials map. In Lightscape I have to do some tricks to get it, but it can be done. In MAX, or C4D, or other modern renderers its usually a checkbox. With a materials map as a layer in Photoshop, you can select ANY material to adjust. That way you can play with light/dark, transparency, etc" If I could manage to figure that out, I could rule the world! I think the quality & speed of my renderings would improve so much from this. But I really have no idea how to make that happen. Could somebody please enlighten me? I'm using Viz 2005 and Vray. Link to comment Share on other sites More sharing options...
Iain Denby Posted September 13, 2004 Share Posted September 13, 2004 Tim As far as I know, Viz or Max doesn't do this. But you can get plug-ins that do, such as PSD Manager. Link to comment Share on other sites More sharing options...
Tim Nelson Posted September 13, 2004 Author Share Posted September 13, 2004 Tim As far as I know, Viz or Max doesn't do this. But you can get plug-ins that do, such as PSD Manager. I've seen that before, but for some reason I never looked into it. Do you use it? Or does anybody else use it, and how do you like it? Easy to use? Link to comment Share on other sites More sharing options...
Iain Denby Posted September 13, 2004 Share Posted September 13, 2004 Tim It is very good. However, I have problems with Viz crashing when I use it. But to be fair, I think I'm the only one who does! Link to comment Share on other sites More sharing options...
Tim Nelson Posted September 13, 2004 Author Share Posted September 13, 2004 I think I might have to buy that. A $150 investment could save me a lot of work. Link to comment Share on other sites More sharing options...
Poco Posted September 13, 2004 Share Posted September 13, 2004 Hi timmatron, There is something called "color correct" that I think does some of the things you mentioned and its a free plugin. Maybe you could check it out before buying psd manager. Anyway, here is the link http://www.cuneytozdas.com/software/3dsmax/ Link to comment Share on other sites More sharing options...
Tim Nelson Posted September 13, 2004 Author Share Posted September 13, 2004 Hi timmatron, There is something called "color correct" that I think does some of the things you mentioned and its a free plugin. Maybe you could check it out before buying psd manager. Anyway, here is the link http://www.cuneytozdas.com/software/3dsmax/ That looks cool too, but it seems like that plugin makes you do the adjustments in Max, when I would rather be able to do it in Photoshop. Link to comment Share on other sites More sharing options...
William Alexander Posted September 13, 2004 Share Posted September 13, 2004 With a materials map as a layer in Photoshop, you can select ANY material to adjust. That way you can play with light/dark, transparency, ect. Tim, I think it was an anology to a material's controls (diffuse, opacity reflection......) in programs such as max working basically just like photoshop and it's layers. One button (check) and a map is inserted into the material. That compared to lightscape, the map had to be created with the effect in PS. For example a mottled specular had to be build into the material map. Max6 has an adobe PSD reader for a bitmap, as does Viz4. Max6 updates during a session, don't remember if viz does without relaoding. Is this what your looking for or did I install the same plugin on 3 computers and the one with viz4? It Could be:eek: ? Cheers WDA Link to comment Share on other sites More sharing options...
vizwhiz Posted September 14, 2004 Share Posted September 14, 2004 hey Tim here is a link that might be interesting http://www.drapefx.com/ There is a free Trial download version too here is an arch exterior link page http://www.forumdesk.drapefx.com/viewtopic.php?t=9 and an Interior kitchen example http://www.forumdesk.drapefx.com/viewtopic.php?t=14 and another Interior view page http://www.forumdesk.drapefx.com/viewtopic.php?t=10 LS Interior bar scene http://www.forumdesk.drapefx.com/viewtopic.php?t=16 ** look good to me Thanks Randy Link to comment Share on other sites More sharing options...
bigcahunak Posted September 14, 2004 Share Posted September 14, 2004 Tim As far as I remember, what EBIII meant was that he renders a solid color pass of his view, without any GI in it, so it would be easy to create selection sets in PS for later editing on the final rendered image. As far as I know VRAY doesnt support all that G-buffer fancy stuff that PSD manager has to offer. what does support VRAY, and I already posted a link to it for dibbers lately, is "AF export channel" plugin from http://www.af-video.com Its $35 and exports PSD with the layers you need to tweak. Good luck. Link to comment Share on other sites More sharing options...
Tim Nelson Posted September 14, 2004 Author Share Posted September 14, 2004 Tim As far as I remember, what EBIII meant was that he renders a solid color pass of his view, without any GI in it, so it would be easy to create selection sets in PS for later editing on the final rendered image. As far as I know VRAY doesnt support all that G-buffer fancy stuff that PSD manager has to offer. what does support VRAY, and I already posted a link to it for dibbers lately, is "AF export channel" plugin from http://www.af-video.com Its $35 and exports PSD with the layers you need to tweak. Good luck. Thanks for the tip on the AF Export plug-in. The demo. shows real promise, so I can probably shell out 35 bucks for something that will hopefully improve my work. Link to comment Share on other sites More sharing options...
Tim Nelson Posted September 18, 2004 Author Share Posted September 18, 2004 Ok, long story short...I ended up purchasing both PSD Manager and AF Export Channels. I haven't gotten the license for AF yet, but I have used psd manager for my first rendering job, and I can't believe how awesome it is to be able to control each layer individually in photoshop. It even works with Vray! Its so nice to to have to get all the materials just right in the 3d app....render, adjust, re-render, adjust, bla bla bla. SO, thanks everyone for the tips. And thanks to EBIII for getting my brain working. A little research is definitely worth the time. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted September 18, 2004 Share Posted September 18, 2004 thanks to EBIII for getting my brain working. Da nada. I'm sorry I missed this thread all week. I would have posted an example of what I'm talking about, though you seem to have 'gotten it'. Right! You do NOT have to make every material and light perfect in the renderer, you can live by the lazy film-makers mantra "fix it in post". Speaking of film-making, it still is best to get everything just right for doing animation, so you can use the output as-is. Link to comment Share on other sites More sharing options...
Tim Nelson Posted September 18, 2004 Author Share Posted September 18, 2004 Speaking of film-making, it still is best to get everything just right for doing animation, so you can use the output as-is. Thats the only thing that bothers me about how dependant I am on Photoshop for my renderings. Someday somebody will want an animation with just the same quality they see in my renderings, and I will have to find actual suitable 3d landscape & get all my materials, colors, etc. just perfect. Would be a ton of work. Thats probably the reason Dibbers doesn't do animations either. They are a totally different animal. But Ernest, you seem to be doing pretty well with them though. I really like your interiors and camera work. Link to comment Share on other sites More sharing options...
Iain Denby Posted September 18, 2004 Share Posted September 18, 2004 Thats the only thing that bothers me about how dependant I am on Photoshop for my renderings. Someday somebody will want an animation with just the same quality they see in my renderings, and I will have to find actual suitable 3d landscape & get all my materials, colors, etc. just perfect. Would be a ton of work. Thats probably the reason Dibbers doesn't do animations either. They are a totally different animal. But Ernest, you seem to be doing pretty well with them though. I really like your interiors and camera work. I wouldn't worry about it. In fact, I think that the Photoshop work is the key to producing distinctive work. Too many visual around (although excellent) look the same because they have not progressed from the 'out of the box' results. Your right about why I don't do animations, they just don't excite me because for me, they lack the detail, life, interest and polish that you can achieve with still images. They should be seen as 2 completely different animals. Link to comment Share on other sites More sharing options...
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