CEJ1976 Posted April 11, 2012 Share Posted April 11, 2012 Hi, I generally always render out my animations at PAL 25FPS. However, I was thinking of trying to perhaps render at 50FPS to give me a much 'smoother' playback. Does anyone else adopt this approach, or if not why? (apart from increased render times obviously!) Cheers. Link to comment Share on other sites More sharing options...
dmv79 Posted April 11, 2012 Share Posted April 11, 2012 It doesn't really matter. I mean, it depends on how will you interpret the thing in the comp. After all, frames are frames and seconds are seconds... Of course this is only valid if you are saving frames and not movie files. As I would never recommend saving movie files straight from the render engine, footage interpretation inside max shouldn't be a concern. You should only worry about how many frames to render. And it all can easelly be adjusted re-scaling Time in Time configuration... Say, you render a 100 frame animation and comp it as 30 fps. If you re-scale the timeline to be 200 frames long and "squeeze" in the same comp, than you get the same animation at 60 fps. Hope this clears it for you. Link to comment Share on other sites More sharing options...
Fooch Posted April 12, 2012 Share Posted April 12, 2012 Codec might have problems pplaying back that many frames. Motion blur will smooth jagged movement out (Reelsmart motionblur --> use vray velocity map) . or render w motionblur if you can afford to render 60fps Link to comment Share on other sites More sharing options...
Fooch Posted April 12, 2012 Share Posted April 12, 2012 It doesn't really matter. I mean, it depends on how will you interpret the thing in the comp. After all, frames are frames and seconds are seconds... Of course this is only valid if you are saving frames and not movie files. As I would never recommend saving movie files straight from the render engine, footage interpretation inside max shouldn't be a concern. You should only worry about how many frames to render. And it all can easelly be adjusted re-scaling Time in Time configuration... Say, you render a 100 frame animation and comp it as 30 fps. If you re-scale the timeline to be 200 frames long and "squeeze" in the same comp, than you get the same animation at 60 fps. Hope this clears it for you. Yup --> always render frames..... Never compress until the final bit. Link to comment Share on other sites More sharing options...
erickdt Posted April 12, 2012 Share Posted April 12, 2012 25 frames all day long. If you're experiencing playback of frames that's not smooth I would guess that you're slowing it down too much in post. As much as possible you should try to render the correct frame rate/camera move speed directly out of MAX (or whatever) and not do too much extending of time in post (speeding things up is fine). Even with pixel blending etc. you will still see jittery playback. Properly planning your shots in the rendering program itself will save you a lot of render time rather than more than doubling your amount of frames and render time with expectation that you might have to slow it down in post. My 2c. E Link to comment Share on other sites More sharing options...
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