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Retreiving render pass windows after closing them


stayinwonderland
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I just spend ages rendering a scene and saving out all the various render passes.

 

(incidentally annoying is the fact that to render out a seperate atmosphere pass in vray I have to render twice, once to get the atmos pass, and another with the fog turned off so I just get the regular clean render).

 

So I got my fog render + atmos pass and went to re-render without the fog. It asked if I wanted to overwrite the existing files as i'd forgotten to un-check 'save file'. I said no and figured I'd manually save it from the render frame. But it deleted all my passes completely. So now I have to start again.

 

Just wondering if there's a way to re-open the various passes in their respective frame buffer window thingys once I've closed them (like you can with the regular render window).

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Hey, Andy. This fog thing is really annoying you, hum? ;)

I might have misunderstood the problem, but... Are you using the vray frame buffer? It keeps all the passes in it. You just have to scroll down on the "RGB color" slot on the buffer window.

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open you're auto backup files Andy in the my documents. find the previous one you saved then open it. i always use the save as + incremental button. this will save as scene01 when you use the plus sign (+)

 

or use the hold and fetch from the edit menu.

 

The hold will hold it to you're memory and the fetch will fetch it from the memory the previous hold in-case you need to go back to you're previous scene before you saved it

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for MR you could use http://www.scriptspot.com/3ds-max/scripts/render-passes-tool

Vray actually saves all passes in VFB, you can save it as .vrimg (check "enable VFB History" and save buffer after each render). That way you can just load your previous render and save each passes manually. Other option in vray is using "save separate render channels".

 

You could also try to use VFB+ (http://www.scriptspot.com/3ds-max/scripts/vfb-a-feature-rich-extension-to-the-3dsmax-frame-buffer) which you can set to automatically save your previous render (there is an option to save them, by default it deletes all buffer per max session). I dont know if it supports render passes though, but its applicable in your case as you render the passes separately from RGB.

 

cheers

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