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Problems with comping Vray passes in Photoshop


A.Mitov
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Hi guys.

I have some problems layering rendered passes in Photoshop. Everything works great and looks the same as the beauty pass when layering the 32-bit .HDRs. However, if I layer 16 bit .PNGs instead, the final result is not equal to the beauty pass. The render image before compositing is neither overexposured nor underexposured so I should have enough color information even in 16 bits.

 

Here's how I layer the passes in Photoshop:

(Linear dodge add) Specular

(Linear dodge add) Refraction

(Linear dodge add) Reflection

(Linear dodge add) GI

(Normal) Lighting

 

You can see image of the comping results:

[ATTACH=CONFIG]47448[/ATTACH]

 

Any clues? :confused:

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I don't recall the reasons behind it but LD/add is only valid in 32 bit. For 16 and 8 bit you're better off using Screen. That should get you closer although it probably won't be a perfect match. I've never tried it but I wonder of opening your PNG's, converting to 32 bit mode, and using LD/add would work. Might be worth a shot.

 

-Brodie

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