TomA Posted April 12, 2012 Share Posted April 12, 2012 I have created quite a complex model with lots of individual wall panels butted up to each other, but I can't seem to get the junctions between the panels to look right in my renders. I initially added a 3mm chamfer to all objects and that gave too great an edge definition, so I them chamfered every edge by 1mm, and now they aren't really showing at all. I haven't really got time to try again (e.g. chamfer by 2mm), and I am trying to use Vray Dirt to accentuate the edges, but am currently struggling. Should I continue with the Dirt map or is there another easier or better way to accentuate the edges between multiple objects? Thanks Link to comment Share on other sites More sharing options...
Ismael Posted April 12, 2012 Share Posted April 12, 2012 Only thing I can come up with is to render a larger image or increase the quality of the lighting solution? Link to comment Share on other sites More sharing options...
erickdt Posted April 12, 2012 Share Posted April 12, 2012 I would check your AA settings... E Link to comment Share on other sites More sharing options...
marius e Posted April 13, 2012 Share Posted April 13, 2012 Lighting also affect how you see edges, just remember that as well. Link to comment Share on other sites More sharing options...
Fooch Posted April 13, 2012 Share Posted April 13, 2012 My last minute cheat... I would set a matte material --> a vray light material (2 sided).. use that to as a global overide material and turn on vray toon lines. Get it to a thin pixel lines which gives this a quick lined render. (Btw, turn off exposure in your vray cam , change your gamma to 1.0 (dont use a linear workflow, turn off gi as well.. this will then render a super quick architectural line render thats black on white. Save that pass , pop it over your original base render however you want to composite it. Set that to multiply.. and then , mask it the bits where you want the edges to pop. Play with opacity as well. Link to comment Share on other sites More sharing options...
dmv79 Posted April 13, 2012 Share Posted April 13, 2012 An ambient occlusion pass properly masked would also help if you don't want hard edges. Link to comment Share on other sites More sharing options...
Nic H Posted April 26, 2012 Share Posted April 26, 2012 well errr i would use a vray edgetex in your bump slot... works perfectly and you can use a pixel or real world chamfer value to combine it with the existing bump map - if any - use them inside a vray comptex on add mode if you get too close to it it falls apart - but if its that close you should use geometry anyway chamfering every edge in the scene is the answer! too heavy / slow Link to comment Share on other sites More sharing options...
Boris Horosavin Posted April 26, 2012 Share Posted April 26, 2012 You could try to reverse the process, like this: In Poly menu options go to edges panel. Select all the edges that you chamfered (easiest is to choose one segment per edge and just do the Loop from selection menu). Then with edges selected do the right mouse click and select Convert to vertex option. Now, in the vertex menu you have Weld tool. Use it and play a little bit with the threshold option to weld all the right vertexes together, so you can have your original edge back. Link to comment Share on other sites More sharing options...
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