RahulShaktawat Posted April 19, 2012 Share Posted April 19, 2012 Studio/Institution: LampmediaGenre: Residential InteriorSoftware: autodesk 3ds max and vry + psDescription: guys have a look ,need sugession.. Link to comment Share on other sites More sharing options...
ilyass Posted April 23, 2012 Share Posted April 23, 2012 how many lights do you have for GI? Link to comment Share on other sites More sharing options...
RahulShaktawat Posted April 23, 2012 Author Share Posted April 23, 2012 6 area lights inside with vray sun .... Link to comment Share on other sites More sharing options...
ilyass Posted April 23, 2012 Share Posted April 23, 2012 did u try to give more strength to the lights to make your scene brighter? or give the dining table and chairs a lighter texture, maybe that will improve the overall brightness of the scene. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted April 23, 2012 Share Posted April 23, 2012 I think your table is out of scale with the rest of your scene. It seems too tall. The wood portion seems about where the glass ought to be. Otherwise your chairs are very short and narrow. The scale in general could be tweaked. The pictures in the back seem small and the window too square, the bookcase a bit big and the ceiling low. Try using typical architectural measurements to move the things around. In the US standard a chair is roughly 18" high, a table near 22", and a ceiling 9'-10' for interior with a "high" ceiling. Windows are all over the place, but a 3'x5' is roughly standard and picture frames you can Google and find some standards. In fact, any of it you can Google and find some good standard measurements. The scene is good, I just think it needs a better balance of scale. Link to comment Share on other sites More sharing options...
RahulShaktawat Posted April 24, 2012 Author Share Posted April 24, 2012 thanks Corey .. i will do the corrections thanks for yr kind sugessions . will upload as soon as possible Link to comment Share on other sites More sharing options...
Andrew_Ryan Posted May 5, 2012 Share Posted May 5, 2012 I would unwrap your furniture, or adjust the uvw maps to make the wood grain run correctly on your book shelves. Try using invisible plane lights outside the window pushing light into the room. This will help brighten up the room without the need for 'area' lights. Add a slight blue tint to the fog colour of your table glass and reduce the fog value to 0.1, this will give you the nice colour around the edges of the table you see on the majority of glass furniture. Keep an eye on the contrast. If the windows are totally blown out, as they are, then the light hitting the floor would be just as strong and blown out. Also little details such as handles for the windows help add an element of realism. Just my 2 pence, I hope some of it helps Link to comment Share on other sites More sharing options...
biteny Posted May 17, 2012 Share Posted May 17, 2012 Great modeling & texturing ____ my renderfarm Link to comment Share on other sites More sharing options...
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