dominiktezyk Posted April 20, 2012 Share Posted April 20, 2012 Hello folks! I am using Maxwell 2.0 with maya2012. I am trying to render a piece of metal. this metal is painted white, meaning, i am using a *.png file with no background where you only can see the white area, so I have "holes" in the plate - wich is intended. the reason is: I cant model 350,000 holes into that geometry - so I use a png file created by photoshop. but maxwell render igrnores the not existing background and replace the NON-BACKGROUND of my texture with simle BLACK. I cant control this via the transparency or anything. does anyone of you have an idea how i can manage the problem? I want to make only the "painted" areas of the png file visible. like mental ray would do this. thank you ! Link to comment Share on other sites More sharing options...
Brodie Geers Posted May 17, 2012 Share Posted May 17, 2012 It does this intentionally because the only way to get an accurate alpha map is to have a black background. If you turn on the alpha channel you can apply it in photoshop or you can save the render as a tif or png and it should apply the alpha for you. See this for more info... http://support.nextlimit.com/display/maxwelldocs/Alpha+channel -Brodie Link to comment Share on other sites More sharing options...
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