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maxwell render on maya 2012


dominiktezyk
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Hello folks!

 

I am using Maxwell 2.0 with maya2012. I am trying to render a piece of metal. this metal is painted white, meaning, i am using a *.png file with no background where you only can see the white area, so I have "holes" in the plate - wich is intended. the reason is: I cant model 350,000 holes into that geometry - so I use a png file created by photoshop. but maxwell render igrnores the not existing background and replace the NON-BACKGROUND of my texture with simle BLACK. I cant control this via the transparency or anything. does anyone of you have an idea how i can manage the problem?

 

I want to make only the "painted" areas of the png file visible. like mental ray would do this.

 

thank you !

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  • 4 weeks later...

It does this intentionally because the only way to get an accurate alpha map is to have a black background. If you turn on the alpha channel you can apply it in photoshop or you can save the render as a tif or png and it should apply the alpha for you.

 

See this for more info... http://support.nextlimit.com/display/maxwelldocs/Alpha+channel

 

 

-Brodie

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