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Vray for games?


Astralogic
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Hi,

 

I'm wondering if it is a good idea to use the vray renderer for games that use pre-rendered graphics. I've looked at many vray renders and they all have a very photo-realistic real-world down to earth feel to them.

 

I'm wondering how well other-worldy/non ordinary scenes can be made with vray. I'm not talking specifically anything "alien" though. I'm thinking about the mansion you're trapped in in The 7th Guest and The 11th Hour, The worlds of the Myst series, and the backgrounds of the old resident evil games, the mansion and town The Black Mirror.

 

You know what I mean, practically no games look like a vray render, I'm not talking about the quality but the look and feel.

 

Do you know what I mean? Is mental ray the best bet or is it all about how you create your scene?

 

Thanks

Astralogic

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Of course it's a good idea (and of course only for pre-rendered graphics). People usually aim photoreality when thinking of Vray, but you can actually achieve completely different, surreal effects using adequate textures, lighting and post. For example this is a scene for old-school adventure game (still WIP!) which was done with Vray and then just slightly over-painted and modified in Ps (fig. 2)

[ATTACH=CONFIG]47497[/ATTACH][ATTACH=CONFIG]47498[/ATTACH]

As you can see the idea was to achieve illustrative, almost hand-drawn effect and renders served me for this purpose properly.

Edited by Horosavin
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Of course it's a good idea (and of course only for pre-rendered graphics). People usually aim photoreality when thinking of Vray, but you can actually achieve completely different, surreal effects using adequate textures, lighting and post. For example this is a scene for old-school adventure game (still WIP!) which was done with Vray and then just slightly over-painted and modified in Ps (fig. 2)

[ATTACH=CONFIG]47497[/ATTACH][ATTACH=CONFIG]47498[/ATTACH]

As you can see the idea was to achieve illustrative, almost hand-drawn effect and renders served me for this purpose properly.

 

Wow, that's some beautiful work there Boris. Thanks for those screenshots and the information, I guess V-Ray is more versetile then I gave it credit for.

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For creative control of the look and feel of your renderings, I think V-Ray is a better choice. The Arch&Design materials of mental ray doesn't support light-linking or shadow exclusion (there's a workaround though) and are mainly aimed towards photo realistic materials. V-Ray lights has better (or at least easier) support for area shadow (every standard light can have area shadows), and it supports light linking and shadow exclusion. V-Ray also have very nice Render Elements. I've been using mental ray for a lot of years and after trying V-Ray for the last couple of weeks I feel that renderer offers more creative control or flexibility.

 

Then of course you can always choose different renderers for different objects/scenes or whatever. With the new State sets render pass system it's fairly easy to switch back and forth.

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