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Separating a surface into more textures ?


mlegs
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Hi.. Is it possible to separate the objects's polygons for assigning to different textures? Example: I have a cube (editable poly), and would like to split it in 2 because i want 2 different textures on it. How can I do this?

Thx

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In an edit poly mode, select the polys you want to have a different material and change the material ID to 2. then use a multi sub material and have 2 materials in it (each of these materials will look for the material ID set in the previous step). Assign this material to you object and Bam, your done,

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Thank you for the answer. However, i didn't quite understood what do you mean by "multi sub material" ... is this an option somewhere?

I can see it worked by selecting the polygons and in materials editor clicked on "apply material to selection" something like that under the window with6 spheres.. :) I would like to know your way, too :D

Edited by mlegs
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The same way as you might choose an Arch&Design Material or VrayMtl (depending on your render engine) Choose a Standard>>Multi-Sub. This material usually defaults to have 10 material slots but you can change it to 2 or only use what you need. From here just either link the materials you have created to the proper numer or create new materials in the slots.

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