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Living Room


Cyrus3v
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1336151804.jpg

Studio/Institution: Personal
Client: Personal
Genre: Residential Interior
Software: Maya + Vray
Website: http://www.cirocardoso.net
Description:

Hi,

 

this is my second project using Maya and V-ray.

 

LivingRoom_v1.jpg

 

I did try to do something a little more complex and try to achieve thean photo-realistic look, however there is something missing. I'm not quite happy with this final result.

 

So, any critics and feedback are welcome.

 

Thanks in advance for any help.

 

Cheers,

 

Ciro

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It's a pretty good start, and for me that's the hardest part.

 

I think to achieve a more natural look maybe add some wrinkles/ smudges on the furniture like they've actually been sat in. You could try turning on the TV, put a diffuse image on the TV screen and then maybe another pane on top that has a glass material to add the glare from the light. Also, the floor is too dark in the foreground.

 

The thing is that you do have detail in there like the rug and glass table, but you don't really notice them. Try to think about the rules of composition.

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;) Thank you guys for the feedback.

 

It's a pretty good start, and for me that's the hardest part.

 

I think to achieve a more natural look maybe add some wrinkles/ smudges on the furniture like they've actually been sat in. You could try turning on the TV, put a diffuse image on the TV screen and then maybe another pane on top that has a glass material to add the glare from the light. Also, the floor is too dark in the foreground.

 

The thing is that you do have detail in there like the rug and glass table, but you don't really notice them. Try to think about the rules of composition.

I don't know if the wrinkles or the smudges will be noticed in the furniture, because of the camera distance. The shelves already have an bump map. The idea of turning on the TV and add some reflections seems a good idea to me I will try it. To be honest with you aaronmolina, I didn't thought much the rules of composition, I was more focus in get good renders.

 

But what you think about this new shot? I changed the camera zoom factor to the normal.

 

Teste_shot1.png

 

Add a slight bump or spec to your walls, maybe you will pick up little flecks of light which will definitely bring it out more.

 

Thanks Andrew. I gonna applied your tip by adding a slight bump to the walls.

 

Add some ambient occlusion, turn on some interior lights in key places, colour correct and contrast in pshop and I reckon you'll have a nice image.

 

Thank you Roodogg too. But I already added AO and CC in Photoshop but I will try to turn on some interior lights.

 

Thank you guys for the feedback and the tips.

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