eric nixon Posted May 9, 2012 Share Posted May 9, 2012 Maxwell 2.7 Grass modifier using mostly default settings and a good grass blade material. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted May 9, 2012 Share Posted May 9, 2012 Looks brilliant. Is it geometry based or rather like a hair & fur plugin? Link to comment Share on other sites More sharing options...
eric nixon Posted May 9, 2012 Author Share Posted May 9, 2012 Thanks, The grass geo is generated onto any object with a grass modifier tag, when you hit render. Whats cool is that the grass blades dont intersect each other.. This image used nearly a gig of ram for the grass geo, so ram usage could be an issue. Link to comment Share on other sites More sharing options...
RyderSK Posted May 9, 2012 Share Posted May 9, 2012 (edited) I think 1GB for grass is definitely not problem, I routinely use 4times that just for grass, and that is quite optimised grass :- ) Edited May 9, 2012 by RyderSK wrong link Link to comment Share on other sites More sharing options...
Devin Johnston Posted May 9, 2012 Share Posted May 9, 2012 How long did it take to render that grass ball? Link to comment Share on other sites More sharing options...
eric nixon Posted May 10, 2012 Author Share Posted May 10, 2012 (edited) The sunlight-hdri slows it down, This render was over an hour on 12 real cores @3.8.. but I also cranked the settings right up (20 subdivs per blade), so that affected ram usage too. If you need to cover a football pitch you can use much, much more optimal settings, and crucially theres a progressive LOD filter to reduce the number of distant grass blades. Edited May 10, 2012 by eric nixon Link to comment Share on other sites More sharing options...
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