chuck Posted September 16, 2004 Share Posted September 16, 2004 alright, here's my problem: i have a roof that's an editable mesh. i can't get the textures to come out right at all. i'll select a face, apply the map, then add a UVW mod. everything is fine here, i rotate and scale it correctly. i move on to the next face, do the same, but it undoes my previous texturing. now half of the time i cant edit the second face at all. what's the best way to texture a complex roof? i did a search but didnt find what i needed. thanks, chuck Link to comment Share on other sites More sharing options...
Iain Denby Posted September 16, 2004 Share Posted September 16, 2004 Chuck Apply a Mesh Select Modifier before the UVW Map Modifier on each face of the roof. Link to comment Share on other sites More sharing options...
chuck Posted September 16, 2004 Author Share Posted September 16, 2004 thanks for the help, but i'm still not getting something right. i select a face under the edit mesh, then apply a mesh select. then i apply a UVW mod. i rotate and scale. this works for the first face, but once i move to the second everything is undone. i attached a screencap, it seems to me that there should be more heirarchy to all the modifiers.... thanks again, chuck Link to comment Share on other sites More sharing options...
Chad Warner Posted September 16, 2004 Share Posted September 16, 2004 In this case, your mesh select modifier is undoing the previous work. You can see in the modifier list that you have a face selected, and then you unselect-it. It should be as simple as mesh select,select face, UVW, mesh select,select face, UVW, etc. -Chad Link to comment Share on other sites More sharing options...
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