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RAM not utilised .... HELP !!!


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Hello everyone ....

i recently bought a pc

16gb DDR3

AMD Phenom

1TB HDD

2x1GB ATI GPUs ..

 

My problem is that no matter what i do .. None of my VRay scenes use enough RAM [ it seems so :) ] ...

 

Some suggested to increase the poly count .. i did some tweaking in Vray System tab ... Memory allocation : Static

 

But still its nt using more than 5GB ...

 

What should i do ? ... is there any other settings ?

n BTW ... i did disabled my Page File as well as i wanted my RAM to b utilized instead...

 

Nothing seems to work ... :(

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Several million.

 

If windows is showing your full amount of RAM (Which I presume it is?) then you shouldn't need to change anything in the BIOS at all. Set VRays default geometry in the settings to "Auto" - this will automatically switch between static & dynamic when needed.

 

As for not using all of the ram - that is simply because your scene doesn't push VRay hard enough, it simply doesn't NEED to use all the ram. If you really want to push VRay to the limit then you should probably load in a few dozen seriously large trees from evermotion and instance them a few thousand times.

Edited by Macker
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Why do you want to use all of your RAM anyway? The amount of RAM it's using is the amount of RAM it needs. It seems silly to push it further than your scene requires...

 

E

 

Exactly, it's like setting your car engine to be flooded with gas instead of letting the engine control it's own gas consumption based on it's own need. Vray won't use all of your RAM if it doesn't need it. You simply don't have enough stuff in your scene, but don't just add stuff to max out your RAM. That's not very wise either.

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I think the itch about it is that we would love for Vray to use as much RAM as possible to finish the job faster.

 

Yet, Muhammed, you need to read more about how Vray handles the different procecess of a render and know that it's all not just RAM in play. From loading maps to calculating GI to computing AA to producing the final image it's a bunch of things going on, from CPU / GPU (if used) / RAM.

 

I wouldn't worry too much about it. I have 8GB and yes, I've been near the limit in some cases (several million polys inside).

 

One wise thing to do is always try to keep your scene as light and free of clutter as possible. There are many ways to renders millons of polys without actually having them as native geometry in the scene. Max can easily crash this way and it wouldn't be Vray related.

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