joto Posted May 20, 2012 Share Posted May 20, 2012 guys i set high quality render setting have still bad reflections on the water surface, chrome edges, roof and the floor stones. what is the problem here that i can't get nice reflections even this high settings?! please have look on the big res. of the following fotos here: http://s244706745.online.de/pool/pool_testrender.jpg http://s244706745.online.de/pool/pool_render.jpg http://s244706745.online.de/pool/pool_mat.jpg http://s244706745.online.de/pool/pool_light_1.jpg http://s244706745.online.de/pool/pool_light_2.jpg thanks all! Deutsch wird auch verstanden! gruß http://s244706745.online.de/pool/pool_light_1.jpg http://s244706745.online.de/pool/pool_light_2.jpg Link to comment Share on other sites More sharing options...
Nic H Posted May 20, 2012 Share Posted May 20, 2012 dont know what that giant blurred area is? Link to comment Share on other sites More sharing options...
Nic H Posted May 20, 2012 Share Posted May 20, 2012 i looked again but cant hardly make out your settings but i dont see much wrong except you are using a sharpening filter which i wouldnt use. there are an anwful lot of lights in there as well?>! Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted May 21, 2012 Share Posted May 21, 2012 Your water material is off I think. It may work for other render scenarios, but for this I would just leave fog off, Fresnel at default (1.6) and the reflection at 1.0. Use a bump to blur the reflection a bit or just do it in post, but 1.33 and a fog will just reduce the reflection altogether. The Steel material doesn't seem half bad. You don't need Fresnel on at all. I know 50 is roughly the same as off, but I would just leave it off. If you want a less blurry reflection just raise the .85 to .9 and/or make the reflection value stronger. And that third material has no reflection on it at all. You set the fresnel, but if the reflection value is set to black (0) it will not produce a reflection. How is your render time? All of your values are higher than necessary with more lights than necessary and then you went and globally multiplied all subdivision by 2.0. Link to comment Share on other sites More sharing options...
joto Posted May 21, 2012 Author Share Posted May 21, 2012 hi corey, thanks lot for your tips. render time is unbelievable long: 2 h. the most problem for this long time is the curtain material, by curtain goes the most time i think. but i dont know if is it really a problem with my materials, becouse this problem is on all models. should i send you the scene without all models? Link to comment Share on other sites More sharing options...
joto Posted May 21, 2012 Author Share Posted May 21, 2012 ) the blured are is to hidden my models i dont give up my scene bevore it is finish so i blured the part ) i want to save the suprize effect to get maybe a wow effect have a look on the water and floor mats. thanks! Link to comment Share on other sites More sharing options...
salvador Posted May 22, 2012 Share Posted May 22, 2012 Well, I've got great results of water with this: Diff=black - Refl= white - fresnel= on at 1.8 - refract= white - reflect on back side = on - fog=off (white at 0.0 mult) (I get water tint with the refraction color if really necessary) - IOR=1.3333 - noise map for bump and ampping will control the "wave lenghts". As for steel, reflect color should be way darker, about mid grey or less if you are using LWF; plus, I use Ward BDRF with anisotropy on at 0.5 and rotation at abou 45 deg. Hope it helps Link to comment Share on other sites More sharing options...
joto Posted May 22, 2012 Author Share Posted May 22, 2012 thank all guys, i tried all your suggestions the result is a little bit better , but there is still some white reflection points there. for example i took the floor stones from on other interior scene but there they are with same materials very good but in this scene like this. if some body wants i can send him the scene in 3ds max v? to have a look on it. Link to comment Share on other sites More sharing options...
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