off the cuffe Posted May 28, 2012 Share Posted May 28, 2012 Hi Guys, wondering if you could help.Rendering a seperate render channel using the vray extra texture channel, and using a dirt map to fake AO.My problem is everything works fine except I get square shadows on the ceiling were the lights are.Is there a way to get around this.I want to render the direct lighting into the AO channel, so I need to show the shadows and direct light for each light.The ceiling texture is just a plain vray material, white. Any thoughts would be great. Cheers Link to comment Share on other sites More sharing options...
jair_gh Posted May 31, 2012 Share Posted May 31, 2012 Why you just render the vray extra texture and the vray raw lighting too, and then you combine them on photoshop Link to comment Share on other sites More sharing options...
erickdt Posted June 1, 2012 Share Posted June 1, 2012 Make sure to tick the check box that says "work with transparency" in your VRay dirt settings. That ought to solve your problem. E Link to comment Share on other sites More sharing options...
off the cuffe Posted June 2, 2012 Author Share Posted June 2, 2012 erick my friend, your a legend.worked like a treat. Link to comment Share on other sites More sharing options...
Terri Brown Posted April 18, 2013 Share Posted April 18, 2013 brendan do u mind posting screen shots of your vraydirt and render elements settings? MR has a great option to do an AO pass, but am struggling to get the same effect in Vray. thanks a mil Link to comment Share on other sites More sharing options...
Chris MacDonald Posted April 18, 2013 Share Posted April 18, 2013 To get an AO pass in vray you basically create (via the extratex) an override material with VRay dirt, which is an ambient occlusion shader but with more settings. Link to comment Share on other sites More sharing options...
Terri Brown Posted April 19, 2013 Share Posted April 19, 2013 Ja i figured it out. Thanks guys. Link to comment Share on other sites More sharing options...
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