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Ambient Occlusion and Vray Lights


off the cuffe
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Hi Guys,

wondering if you could help.Rendering a seperate render channel using the vray extra texture channel, and using a dirt map to fake AO.My problem is everything works fine except I get square shadows on the ceiling were the lights are.Is there a way to get around this.I want to render the direct lighting into the AO channel, so I need to show the shadows and direct light for each light.The ceiling texture is just a plain vray material, white.

Any thoughts would be great.

Cheers

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