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Is REVIT Architecture sufficient for the whole building and site MODELING process?


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Hi guys

 

I'm an architect and interior designer

For now, I use 3ds Max for the whole visualization process (Modeling & Texturing + VRay Materials, Lighting, and Rendering)

 

I'm not sure if It would be a decent idea to learn Revit Architecture as a complete solution for the whole building modeling... :confused:

 

I would be quite grateful if anyone shares his experience or knowledge

Thanks in advance ;)

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Revit is very good, and does get easier to use as it goes on, but I still use 3ds max for rendering. There are also thing that I do redraw in 3dsmax such as windows, this is due to the fact that when importing geometry, everything come in as a cuboid. A single window could have 20 parts to it, so it could be easy to forget to add a material to it. Also in revit, everything has a sharp edge, so if you want to add details, and need to chamfer edges, it becomes very time consuming, especially if you need to update the model and redo it. Also revit does not use layers, so there is also a different way of working there.

 

I like using revit, but it does have its limitations, it is good for quick massing, but you may struggle if you are looking for realism.

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Revit is very good, and does get easier to use as it goes on, but I still use 3ds max for rendering. There are also thing that I do redraw in 3dsmax such as windows, this is due to the fact that when importing geometry, everything come in as a cuboid. A single window could have 20 parts to it, so it could be easy to forget to add a material to it. Also in revit, everything has a sharp edge, so if you want to add details, and need to chamfer edges, it becomes very time consuming, especially if you need to update the model and redo it. Also revit does not use layers, so there is also a different way of working there.

 

I like using revit, but it does have its limitations, it is good for quick massing, but you may struggle if you are looking for realism.

 

Agreed, but with one small thing. Either in Vray or Mental Ray, it's easier to use the rounded edges material than to try to chamfer everything. This saves a whole load of time. Granted, it does have limitations, but still easier in a pinch than having to do it by hand.

 

Revit isn't bad, but they way it translates certain geometry can be a pain and overload your scene. If you are an experienced Max user you may find yourself thinking that rather than fix the problems it, would be easier to just model in Max to begin with.

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