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An important issue. Increasing the apartment size in 3d software?


orenvfx
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Hi everyone

New discussion

 

This time it's about increasing the space size of architecture plan in several tens of percent when the apartment is too small to get a more Impressive vizualization. Is Acceptable? Should I do it?

And if this is something common and acceptable. How to do it right?

Increase along with windows and doors?

Because then I had to increase both the cabinets and countertop of the kitchen as it is for interior walls with distance from scale operation.

In short, I know that this give to apartment more impressive look, if anyone do this please explain the steps (sorry for my bad english)

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No this is retarded. Did the client really asked you to scale it by tens of percent ? Sounds like "ideal" developer.

 

Use wide lenses (18-24mm), horizontal perspectives to avoid noticable distortion, clipping planes in camera (camera behind a wall) and cropped tall pictures (set ratio 1:1 for example and then crop it back to widescreen ratio to get really wide view).

 

Don't scale it even by 5 perc, it will look off. Keep proportions and sizes realistic. There are numerous photographic trick (and even more in 3D! like the clipping planes) to make even super small room spacious.

 

Edit: Actually I just remember two recent public cases when developer was required to provide another visualization because they were proven at court! that they lied (actually quite heavily haha, building looked like twice as far and smaller lol). False advertisment like this is crime. You probably won't be held liable (but do you have saved email where he asks you for this?) but anyway, it's dirty practique already over the top. I would not work for people who asked something like this.

Edited by RyderSK
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Just an addition to Juraj's post

Changing the lense (expanding field of view) is the favored option just remember to use 20% wider "shots" and i'd suggest using photoshop (or any other software) for lense corrections so you get a nice "flat" images. To test this and see the proper settings, use a simple trick, make a room, a small one, 4X4m f/e and add just 2 pairs of columns, nothing else needed. 2 columns should be at left and right side of your cam view and the other 2 near the opposite wall. Render an image like this (20% bigger than what you need as an end result) and u use lense correction tools to correct the bending and leaning inwards effect and you'll see what i mean. Crop the image and that's it. Then just repeat with your real render.

I also wouldn't worry so much about legal issues cause it's obvious that human field of view is greater than camera's and rooms tend to look smaller than they really are, if that's the issue here.

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