orenvfx Posted May 31, 2012 Share Posted May 31, 2012 Hi everyone New discussion This time it's about increasing the space size of architecture plan in several tens of percent when the apartment is too small to get a more Impressive vizualization. Is Acceptable? Should I do it? And if this is something common and acceptable. How to do it right? Increase along with windows and doors? Because then I had to increase both the cabinets and countertop of the kitchen as it is for interior walls with distance from scale operation. In short, I know that this give to apartment more impressive look, if anyone do this please explain the steps (sorry for my bad english) Link to comment Share on other sites More sharing options...
datacrasher Posted May 31, 2012 Share Posted May 31, 2012 make sure when you model in another program then check you're units setup then convert that into max by changing the display units and the system units in the customize unit setup and to the same as you're model. Then import you're model if you're using poser then that gonna be a problem because they don't have the units setup so you will need to scale it up. If you want to scale it up then group the object together then scale it so all the part of you're model is the same Link to comment Share on other sites More sharing options...
senrikyu Posted May 31, 2012 Share Posted May 31, 2012 I have had the comment from clients before that once their interiors were populated with furniture, the room looked too small. In a very tactful way, I let them know that was because their rooms were very small. After showing them various camera options (which of course can get very distorted), I offered to downsize the furniture by about 10%- the same percentage you mentioned. Usually they were okay with it and no one had a problem later on. I think it's a fair move- usually, visualization is about marketing something and marketing involves a bit of smoke and mirrors. Now, if this was for a photo-simulation with legal ramifications, it definitely would not be a good idea. Link to comment Share on other sites More sharing options...
adamopinheiro Posted June 1, 2012 Share Posted June 1, 2012 Even though I see people doing this quite often, I disagree with it completely. It's awful when people buy an apartment expecting one thing to later on find it is not quite what they expected. What I do instead is to sometimes remove one wall (the one behind the camera) so I can position the camera further back so I can view the space better. Link to comment Share on other sites More sharing options...
senrikyu Posted June 3, 2012 Share Posted June 3, 2012 I agree- it's not a nice thing to do, but if your client tells you to shrink the furniture, you shrink it. Otherwise, you will lose the client and job. All the real estate clients I've had put a disclaimer beneath the renderings that said the renderings were an artists interpretation and not necessarily what the final product will look like. But ultimately, they are the ones responsible for misrepresentation. Link to comment Share on other sites More sharing options...
datacrasher Posted June 3, 2012 Share Posted June 3, 2012 Chris You should never need to shrink the anything. if you built the furniture to scale and it's was the clients information that you built the building with. you should tell the client you gave me that information and i did what you wanted and that's the correctly way of going it in 3ds max. you cannot just scale it down because it would look on kelter and would totally look different to the other furniture in the room Link to comment Share on other sites More sharing options...
senrikyu Posted June 3, 2012 Share Posted June 3, 2012 (edited) Again, I've had situations where the client told me the room looked too small with the furniture they picked out. I informed the client that both the furniture and the room were to scale and that was exactly how it would look in real life. Client then said to shrink the furniture slightly. Tony, you're going to tell me that you're going to refuse a client's request in such a situation? So would you refuse to work with a client who asked you do fake things a little to make them look better? Again, these are not photo-sims for environmental impact statements- they're representations of interiors. By the way, no one ever knew by looking at the renderngs. And it's true- the rooms looked a lot better. Client's choice, not mine. Edited June 3, 2012 by senrikyu Link to comment Share on other sites More sharing options...
datacrasher Posted June 3, 2012 Share Posted June 3, 2012 yes cos i know better then a client and i am the professional not him/her if he/she wanted to think they know more then the professional then they would of learned how to model instead of coming to us and asking for our help. Your the professional Chris, you have a choice to work with the client they are paying you not the other way around If they don't like my opinion as a pro then they can take a running jump off a cliff their are a lot more clients out there. you built the model to there own specifications lets take a house or apartment and they pass it onto a real architect say "i want this built" the architect start to build the thing and then suddenly he/she has a change of mind saying "it looks to big or to small" you think the architect can scale the thing down no because it's already built to the clients details Link to comment Share on other sites More sharing options...
senrikyu Posted June 3, 2012 Share Posted June 3, 2012 I choose to make the client happy- which entails making their shacks look good. The shacks in question were small and extremely expensive. Again, different jobs entail different responsibilities. EIS photo-sims must be perfect. If they look like crap, so be it. The point of a photo-sim is to show exactly what it's going to look like, and if done correctly, it's bulletproof in court. The point of an interior rendering is not to be exact. It's to sell. It's to make something mundane look beautiful. Everyone in the marketing and advertising fields fakes the truth. How many product shots (photos, not renderings) of food have been retouched? All of them. How many magazine covers with beautiful women on them have been retouched (usually heavily) in Photoshop? All of them. If you were a photographer, would you tell your clients they are not allowed to fix up shots of cardboard-like burgers and fries. If you did, you would have zero clients very quickly. As a professional, my job is to make my clients' marketing pieces look as good as possible. For sure, if it was a photo of an interior instead of a rendering, some Photoshopper would do everything in his or her power to make it look bigger. Try telling your rendering clients "it will look exactly like it does in the real world, good or bad" and see how many you have left. Link to comment Share on other sites More sharing options...
datacrasher Posted June 3, 2012 Share Posted June 3, 2012 Oh please as I said I am the pro I have been using max for 6 years nowadays I was taught by the best Michele bousquet and she say you should never scale down a model because it will look different to the other models in you’re scene. You can do what you like in you’re scene but I rather give my opinion to the client and not let her/him tell me what to do, because I modeled it if they want something change then it’s in my contract So we don’t have any confusion of my models. I just don’t have time to panda to a clients needs. I have other clients on my list to be dealing with. Link to comment Share on other sites More sharing options...
senrikyu Posted June 3, 2012 Share Posted June 3, 2012 As someone who's been in this profession for almost 20 years, I also have to look at the business aspects. Making your clients happy is not pandering to them- it's insuring you get repeat business. Of course, you have to be very careful with scaling. Just light lighting, it can be tweaked to make things better or it can get out of control. In my case, no one had any idea that I faked things a bit. It looked spot on because I did it carefully. Link to comment Share on other sites More sharing options...
datacrasher Posted June 3, 2012 Share Posted June 3, 2012 As long as you're happy with it that is all that really matters and you get paid Link to comment Share on other sites More sharing options...
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