Jump to content

Looking out over the city


Recommended Posts

1338663737.jpg

Studio/Institution: Personal
Genre: Residential Interior
Software: 3D Studio Max
Website: http://3dworkz.blogspot.com
Description:

I was practicing with the wall lights trying to get them to falloff better. I wanted the skylight to be the main source of light but also have the wall lights cast illumination. Any feedback will be great. Any tips/ideas on how to get my wall lights to look more realistic will be helpful. Also if someone can explain why my floor has those white specs, will explain a lot because I don't understand why that happens.

 

 

Thanks

Link to comment
Share on other sites

I assume you are using ies lights so maybe a different ies file. There are thousands out there to choose from.

The white specs are specular reflections from the bumps, it's reflecting a light source. Your bump/wood grain is way over stretched and doesn't look natural and I think you could tone down the reflections on the floor a bit and the bump value too.

Try this for the floor, adjust the uv's so they are smaller and look more natural, take the bump value down some and then in your bump map add a color correct then select "invert". You could also add the bump map to the reflection slot (with the color correct) and then play with the percentage of reflection and adjust the brightness of the color correction.

Let me know if you need some ies files and I can point you in the right direction.

Link to comment
Share on other sites

  • 4 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...