off the cuffe Posted June 10, 2012 Share Posted June 10, 2012 I Have a really big scene with loads of bitmaps, vray proxies etc thought I would try to gather all assets from our server and put these into a seperate single folder, and then resize some of the textures for animation.When I copied these over using the " change photometric paths" and/or manually copied them, max now seems to crash all the time. I think I can recall reading something about this issue awhile back, but can't seem to find anything on the subject. Any Thoughts? Link to comment Share on other sites More sharing options...
AubreyM Posted June 10, 2012 Share Posted June 10, 2012 Off the top of my head I would say have a look in the asset browser and see if the paths are in fact pointing to the right place. Link to comment Share on other sites More sharing options...
off the cuffe Posted June 10, 2012 Author Share Posted June 10, 2012 sure are, managed all asets and made sure none of the files were missing. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted June 11, 2012 Share Posted June 11, 2012 The issue I've had in the past is that Max crashes while using the photmetric/bitmap path editor utility, but not after having used it. This usually means that it will never work and something else needs to happen. Assett tracker is great, but even still a lot of guys here at the studio use this: http://www.scriptspot.com/3ds-max/scripts/zoa-path-editor It sort of combines the two. Link to comment Share on other sites More sharing options...
Scott Schroeder Posted June 11, 2012 Share Posted June 11, 2012 Asset tracker is the best way rather than map paths. Add the new path in, keep the old one to prevent max from freaking out, and change everything in the asset tracker and/or use the script that Corey pointed out. Max is very picky about paths and if it can't find them, it soils itself and crashes. Link to comment Share on other sites More sharing options...
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