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Image deffect from 3dsMax and VRay


nocommprendo
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Under "Color Mapping" in the V-Ray render setup tab, enable "Clamp output", and put the "Clamp level:" to ".97". That should fix the problem. The "stair stepping" aka jaggy lines has to do with Max's inability to smoothly transition from the brighter than white specular hi-lite to the adjoining colors. By clamping the output, you're forcing the colors to clamp to the visible range of colors, or "pure white" to "pure black", and not beyond those two colors.

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I don't know the answer but Eric's logic does seem correct. Though why 0.97? 1.0 would be just as good.

 

I would add to this that your edges themselves are far too sharp for such a close up shot. Detailed models make for detailed shots. Chamfer some edges, even if the amount is barely visible.

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.97 vs 1.0 - good question, and one I don't know the answer to. I came across it in a tutorial, and started using .97 and it fixed my problem so I updated my presets with it and never looked back. :)

 

For the chamfered edges - I like using the VRayEdgesTex map in the bump slot. However, I can't find it right now since I just updated to the new version of VRay - it's still supported, but I don't know how to load it for new materials.

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Thanks you all for your replies.

 

I didn't mark any specific area of the image, because I see this problem all over.

I'm going to test the same image by modifying clamp and AA. Let's see which one has the most influence concerning this specific jaggy lines issue.

 

I'll come back with the findings.

Edited by nocommprendo
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