gustavopc Posted June 19, 2012 Share Posted June 19, 2012 (edited) I'm following a tutorial to learn how to make materials and I can't get the right result even using the material that was provided by the instructor. This is what I should get: http://img528.imageshack.us/img528/2396/aaaaqn.jpg And this is what I'm getting when I render: http://img31.imageshack.us/img31/75/bbbbqk.jpg With a plane crossing the Torus Knot: http://img16.imageshack.us/img16/8011/eeeehk.jpg In the scene I have a kind of capsule (diffuse 5,5,5). Within it I have a target camera, an omni light and a Torus Knot with the material applied. I'm using 3ds Max 2012 + VRay 2.20.03. My scene (3ds max 2012): http://www.mediafire.com/?egnke6ft2oo3oek My scene (3ds max 2010): http://www.mediafire.com/?flofomia8bklz0p I would greatly appreciate it if someone could help me. Edited June 20, 2012 by gustavopc Link to comment Share on other sites More sharing options...
Nic H Posted June 20, 2012 Share Posted June 20, 2012 not downloading your scene but it looks like not enough refactive / reflective depth. check in the material its not choked to 5 - put it at 10 or something - 1 level for each face it passes through basically. Link to comment Share on other sites More sharing options...
gustavopc Posted June 20, 2012 Author Share Posted June 20, 2012 I already tried with reflection depth 12 and refraction detph 10 and nothing changed. I think the problem is in the render setup or my scene illumination... I don't know. I'm using the exactly material the instructor used. Link to comment Share on other sites More sharing options...
Nic H Posted June 20, 2012 Share Posted June 20, 2012 well you do have reflect / refract choked to 5 the hdr isn't included in the scene either Link to comment Share on other sites More sharing options...
Deetee Posted June 20, 2012 Share Posted June 20, 2012 (edited) lower down your refraction IOR to around 1.01 - 1.20 ur instructor material seems to have some refraction glossiness too which yours dont have. Edited June 20, 2012 by Deetee Link to comment Share on other sites More sharing options...
gustavopc Posted June 20, 2012 Author Share Posted June 20, 2012 _ _, I tried 30 to reflect and refract depth now and I'm getting the same thing. The HDRI was just put by me for test, I think that's not relevant. Scott Ooi, I'm using exactly the same material the instructor used (he said the plastic IOR is 1.45). Maybe the problem is with the scene setup. I don't have idea what to do to make this looks better. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted June 20, 2012 Share Posted June 20, 2012 Is this tutorial telling you to use a fog color and amount? The difference between 0.1 and 0.001 is enough to ruin everything. If you are using a fog color and amount then I would double check the values. Maybe post your material settings. Link to comment Share on other sites More sharing options...
gustavopc Posted June 20, 2012 Author Share Posted June 20, 2012 (edited) If you can, download the scene. The link is at the first post. But anyway I'll post here the material settings. Just some minutes... EDIT: Diffuse (190, 190, 190) Reflect (180, 180, 180 using map) Fresnel reflections (checked) Fresnel IOR (1,45) Refl. glossiness (0,88 using map) Max depth (5) Use interpolation (unchecked) Refract (200, 200, 200 using map) IOR (1,45) Glossiness (0,95) Max depth (5) Fog color (255, 255, 255) Affect shadows (checked) Fog multiplier (1,0) No translucency BRDF (Blinn) Trace reflections (checked) Double-sided (checked) Trace refractions (checked) Reflect on back side (unchecked) Cutoff (0,01) Use irradiance map (checked) Env. priority (0) Fog system unitd scaling (checked) Override material effect (unchecked) Maps: Reflect (30,0) RGlossiness (5,0) Bump (1,0) Edited June 20, 2012 by gustavopc Link to comment Share on other sites More sharing options...
Deetee Posted June 20, 2012 Share Posted June 20, 2012 possible to save into 2010 scene?? Link to comment Share on other sites More sharing options...
gustavopc Posted June 20, 2012 Author Share Posted June 20, 2012 (edited) Sure. Here: http://www.mediafire.com/?xehema3g1uo9h2r EDIT: I put a plane crossing the Torus Knot and that's what I get: http://img16.imageshack.us/img16/8011/eeeehk.jpg Edited June 20, 2012 by gustavopc Link to comment Share on other sites More sharing options...
Deetee Posted June 20, 2012 Share Posted June 20, 2012 closest i can get. http://imageshack.us/photo/my-images/19/111yq.jpg/ lol... still not any closer to the render that you show us though. hahaha... btw the texture folder you gave us is marble01 texture? but i dont see it apply to anywhere in your scene. what i notice is that there is suppose to have "dr_7.png" is applied to your torus material, but that texture is missing... Link to comment Share on other sites More sharing options...
gustavopc Posted June 20, 2012 Author Share Posted June 20, 2012 (edited) Ah.. I sended the wrong texture folder I wonder what the instructor did to have that result... EDIT: I uploaded the scene with the right texture. The links are at the first post. Edited June 20, 2012 by gustavopc Link to comment Share on other sites More sharing options...
gustavopc Posted June 20, 2012 Author Share Posted June 20, 2012 OMG! I decided to continue watching the video tutorials and the instructor showed the camparison of the reference image with that Torus Knot. So I stopped the video and thought: "The object of the reference image is a basket, that's not a massive object, it's hollow". Theeen I looked at the right side of the video and there was the (sorry for the bad language) f***ing shell modifier at the Torus Knot! And the result is this: http://img3.imageshack.us/img3/4771/ggggvw.jpg Not exactly the same as the instructor's result, but to get that result I only need to change a little the thickness of the torus knot, the light and maybe the GI setup. Thanks for the help. Link to comment Share on other sites More sharing options...
Ismael Posted June 21, 2012 Share Posted June 21, 2012 (edited) A bit of playing with the scene: Edited June 21, 2012 by Ismael typo Link to comment Share on other sites More sharing options...
Deetee Posted June 21, 2012 Share Posted June 21, 2012 OMG! I decided to continue watching the video tutorials and the instructor showed the camparison of the reference image with that Torus Knot. So I stopped the video and thought: "The object of the reference image is a basket, that's not a massive object, it's hollow". Theeen I looked at the right side of the video and there was the (sorry for the bad language) f***ing shell modifier at the Torus Knot! And the result is this: http://img3.imageshack.us/img3/4771/ggggvw.jpg Not exactly the same as the instructor's result, but to get that result I only need to change a little the thickness of the torus knot, the light and maybe the GI setup. Thanks for the help. ah.... so it is shell modifier that make the diff... lol... Link to comment Share on other sites More sharing options...
alienretro Posted June 21, 2012 Share Posted June 21, 2012 Yes, the shell modifier does make the difference. There is not a single object that is a infinitely thin surface. Some people create window glass using a plane, for example, but that is just wrong, refraction will just not work properly, it needs to have thickness, making a box the best option. The same apply for your plastic torus. Link to comment Share on other sites More sharing options...
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