danb4026 Posted June 20, 2012 Share Posted June 20, 2012 The client wants the rug to have the same type of sheen, variations in color due to texture and light as well as the soft feel, unlike a vray fur. Any suggestions? Link to comment Share on other sites More sharing options...
alienretro Posted June 21, 2012 Share Posted June 21, 2012 You can paint the variation in the texture, you can Mix (the material) VrayDirt with the base material to get some variation. For the soft feel, you just need to use the Falloff map and adjust the curve. Take a look at the Fabric video of the Viscorbel V-Ray Materials Explained, it should be a great help. Link to comment Share on other sites More sharing options...
RyderSK Posted June 21, 2012 Share Posted June 21, 2012 Crushed velvet, 90perc. is actually a texture of it :-) For a rug, fallof wouldn't even be noticable (since it's flat plane). Of course, fallof in diffuse slot is still necessary for velvet look, but the magic of that rug is simply the texture. Link to comment Share on other sites More sharing options...
danb4026 Posted June 21, 2012 Author Share Posted June 21, 2012 Thanks guys....I will check out the video. Juraj, where can I find this Crushed Velvet material? Link to comment Share on other sites More sharing options...
RyderSK Posted June 21, 2012 Share Posted June 21, 2012 Thanks guys....I will check out the video. Juraj, where can I find this Crushed Velvet material? Sent you message. Link to comment Share on other sites More sharing options...
danb4026 Posted June 21, 2012 Author Share Posted June 21, 2012 Should I use the texture on a simple plane of use a very short vrayfur? I am not sure if a texture like that would show up well on fur. Link to comment Share on other sites More sharing options...
Tommy L Posted June 21, 2012 Share Posted June 21, 2012 Is this for animation or still image? Link to comment Share on other sites More sharing options...
danb4026 Posted June 21, 2012 Author Share Posted June 21, 2012 Its just a still Link to comment Share on other sites More sharing options...
Tommy L Posted June 21, 2012 Share Posted June 21, 2012 Then I think you can just paint a mix map for color channel. Set the reflection blurriness to something really low, to scatter the highlight across the whole object. It wont hold up very well in animation but you may get away with it for a still. Maybe a basic vray displacement with a small scale noise, use a mixmap driven by the same mix as the color channel. Then your darker places (scuffs) will be more displaced than the bits with 'sheen'. Havent tried this, but it is mimicking reality. Link to comment Share on other sites More sharing options...
Nic H Posted June 22, 2012 Share Posted June 22, 2012 is that a render? pretty amazing if it is i cant tell sometimes juraj - are you selling that poliform bed in your sig? Link to comment Share on other sites More sharing options...
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