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How to model This?


ishpalsingh
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Uhm, try modeling the cone shape first with the amount of edges that you see as the 'wooden shapes'. Then ad a lattice modifier to it, see if that works.

 

 

This would not work at all. It's impossible to get polygon network similar to this.

 

First part of your advice is sound though. You need to realise how this network looks from orthogonal top, draw this, merge that onto existing surface, then choose some volumizing technique (sweep,etc..).

It's actually very easy once you spot the trick.

 

You need to think about how the designer came about this. It's simple thought reverse-engineering :- )

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Hi,

 

That should be easy......

Divide in parts.....lets say one part down as one part....

 

Now to get the shape.....use a plane and also use as cloth for pulling up or use soft-selection.....

After get the shape....just draw lines with edgeloop....

 

that is my best shot...

 

good luck

Edited by clebercoutinho
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OK, the attached demo pic is ugly, but it's proof of concept, yeah.

 

A bunch of straight line splines rotatecloned at 60 and 120 degrees. Combine into one shape object (use the Soulburn script, it's a breeze).

I just slapped a displace modifier on it and used a gradient ramp, radial, tiled 2 x 2. Set the shape to renderable and good to go. Extra verts need to be added where there will be detail. I just used divide on everything and made a huge mess that bogged down my poor computer. Probably being smart helps.

cols.jpg

Edited by Peter M. Gruhn
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