ishpalsingh Posted June 24, 2012 Share Posted June 24, 2012 (edited) Please suggest me the best possible way to model the columns in this attachment Edited June 24, 2012 by ishpalsingh Link to comment Share on other sites More sharing options...
marius e Posted June 24, 2012 Share Posted June 24, 2012 Uhm, try modeling the cone shape first with the amount of edges that you see as the 'wooden shapes'. Then ad a lattice modifier to it, see if that works. Link to comment Share on other sites More sharing options...
RyderSK Posted June 24, 2012 Share Posted June 24, 2012 Uhm, try modeling the cone shape first with the amount of edges that you see as the 'wooden shapes'. Then ad a lattice modifier to it, see if that works. This would not work at all. It's impossible to get polygon network similar to this. First part of your advice is sound though. You need to realise how this network looks from orthogonal top, draw this, merge that onto existing surface, then choose some volumizing technique (sweep,etc..). It's actually very easy once you spot the trick. You need to think about how the designer came about this. It's simple thought reverse-engineering :- ) Link to comment Share on other sites More sharing options...
clebercoutinho Posted June 25, 2012 Share Posted June 25, 2012 (edited) Hi, That should be easy...... Divide in parts.....lets say one part down as one part.... Now to get the shape.....use a plane and also use as cloth for pulling up or use soft-selection..... After get the shape....just draw lines with edgeloop.... that is my best shot... good luck Edited June 25, 2012 by clebercoutinho Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted June 25, 2012 Share Posted June 25, 2012 (edited) OK, the attached demo pic is ugly, but it's proof of concept, yeah. A bunch of straight line splines rotatecloned at 60 and 120 degrees. Combine into one shape object (use the Soulburn script, it's a breeze). I just slapped a displace modifier on it and used a gradient ramp, radial, tiled 2 x 2. Set the shape to renderable and good to go. Extra verts need to be added where there will be detail. I just used divide on everything and made a huge mess that bogged down my poor computer. Probably being smart helps. Edited June 25, 2012 by Peter M. Gruhn Link to comment Share on other sites More sharing options...
ishpalsingh Posted June 25, 2012 Author Share Posted June 25, 2012 Thanks for replying. I was trying it with spline network and what about this attachment Link to comment Share on other sites More sharing options...
Nic H Posted June 25, 2012 Share Posted June 25, 2012 make a sud d plane noise mod / freeform edit poly paint deform select edges make spline from edge sweep mod / uvw xform for mappiog then edit poly to detail it / deepen some beams Link to comment Share on other sites More sharing options...
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