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Vray - regarding moving lights & camera animation


Braiz
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Hi guys...

 

Need a bit of feedback on some general wondering regarding a simple camera & daylight timelaps animation with vray...

 

Since we are talking about moving lights, I assume that I need to calculate the irradiance map & light cache for every frame, but do I need to use the "use camera path" since all of my geometry is static?

 

Or should I consider it as an extra preliminary safe system to avoid flickering from eg. animated cameras?

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