Braiz Posted June 24, 2012 Share Posted June 24, 2012 Hi guys... Need a bit of feedback on some general wondering regarding a simple camera & daylight timelaps animation with vray... Since we are talking about moving lights, I assume that I need to calculate the irradiance map & light cache for every frame, but do I need to use the "use camera path" since all of my geometry is static? Or should I consider it as an extra preliminary safe system to avoid flickering from eg. animated cameras? Link to comment Share on other sites More sharing options...
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