mi75 Posted July 1, 2012 Share Posted July 1, 2012 I've only just started playing with VRay RT since I only just got my first video card capable of using RT (GTX580 3G) I use a LWF and HDRI for most of my external lighting and I noticed that RT shows a much darker image as opposed to the production renderer. I use the VrayHDRI Material and instance it into a Vray Dome light. In the VrayHDRI material settings I leave everything as standard (Mult=1, Render output=1, Gamma=1) As I said it looks great in the production render but very dark in the RT render. I did read somewhere that RT does the gamma correction in reverse but how do you compensate for that? Anyone else have this problem and solve it? Thanks Martin Link to comment Share on other sites More sharing options...
Mario De Achadinha Posted July 2, 2012 Share Posted July 2, 2012 Hi Martin I think the problem you are having is that RT does not do full gi in the viewport so it always will look a bit darker? Not really solution but think the only way you will get the full result is to do a small production render? What we do with RT is get the basic result for shadows and lighting then do a small render to see full gi result because its always darker in RT. Link to comment Share on other sites More sharing options...
mi75 Posted July 2, 2012 Author Share Posted July 2, 2012 Thanks for the suggestion Mario. My RT images where coming out so dark it was like there was no sun, or in my case HDRI. I found the solution. It was because I had "Don't effect colors (adaption only)" turned on in the "Color mapping" settings. As soon as I turned it off the RT render was very close to the production render. Mart Link to comment Share on other sites More sharing options...
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