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vray physical camera and composting workflow


wimdeman
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Hi all,

 

I'm trying to learn how to use vray render channels and composite everything in aftereffects afterwards. I think I quite understand linear workflow and which passes I need. The only thing I'm wondering about: is it a bad idea to use vray physical camera? I don't mean for motion blur or DOF, that logically seems like a bad idea, but for the exposure. What I get now in my renders is that the diffuse pass looks quite right, but the GI and Lighting pass look burned out. When I put them back together the image looks nothing like if I do everything straight in vray. Could it be because of the pysical camera?

 

thanks in advance,

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