Smile of Fury Posted July 5, 2012 Share Posted July 5, 2012 Could someone please explain to me exactly what determines the scene size, as it relates to loading onto a GPU for GPU-based rendering? I use 3ds Max and Vray. I know the entire scene must be loaded onto the GPU, I just don't know how to figure out how big a scene is. Any help would be appreciated. Haven't been able to Google the answer. I might be asking the wrong question. Link to comment Share on other sites More sharing options...
Eric Posted July 5, 2012 Share Posted July 5, 2012 This is something I recently asked on the Chaosgroup forum. http://www.chaosgroup.com/forums/vbulletin/showthread.php?68827-How-does-the-GPU-memory-and-scene-size-relate Link to comment Share on other sites More sharing options...
Smile of Fury Posted July 5, 2012 Author Share Posted July 5, 2012 Thanks Eric! That's definitely helpful, and makes sense. I guess you haven't come across that formula that Alan said he didn't have? Seems like it should be something based on vertices/faces + bitmaps + lights + who knows what. Link to comment Share on other sites More sharing options...
Eric Posted July 5, 2012 Share Posted July 5, 2012 Nope - never got any additional information. It seems like I remember seeing memory usage numbers displayed in the log window for the Production renderer, but I'm not sure how accurate, and at what stage that number is pulled. Plus, it would include geometry that is calculated on-the-fly, like V-Ray Planes, Fur poly's, etc., which GPU ignores anyway. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now