Guest royterr Posted July 5, 2012 Share Posted July 5, 2012 (edited) I have been seeing alot of real time 3D softwares previews lately. Some examples of this type of software are Quest3d, Twinmotion, RenderLights, Lumion, etc... All of them generates fancy .exe files to run on powerful PC. Do they run on Mobile devices shush as Ipad and Iphone? or do you must have a powerful PC in order to run them? The graphics are generally good but still far away from AAA game quality, why is that? Edited July 5, 2012 by royterr Link to comment Share on other sites More sharing options...
dande Posted July 6, 2012 Share Posted July 6, 2012 If you look at Unity 3D it can produce file for mobile devices as far as I know Link to comment Share on other sites More sharing options...
Guest royterr Posted July 6, 2012 Share Posted July 6, 2012 If you look at Unity 3D it can produce file for mobile devices as far as I know but this is a game engine that can be used for AAA game quality production, not an arch viz real time software. Why are arch viz realtime softwares still far (in terms of graphical quality) of game engines? Link to comment Share on other sites More sharing options...
Scott Schroeder Posted July 7, 2012 Share Posted July 7, 2012 but this is a game engine that can be used for AAA game quality production, not an arch viz real time software. Why are arch viz realtime softwares still far (in terms of graphical quality) of game engines? Because game engines have been around for many years and the developers have very large budgets. Some arch viz softwares like luminon and twinmotion are not very far behind though. It also depends on what you put into the software. If your model is poor and you have bad textures, nothing can make it look good. Link to comment Share on other sites More sharing options...
neil poppleton Posted January 23, 2013 Share Posted January 23, 2013 Have a look at Promenadd software : http://forums.cgarchitect.com/72724-promenadd-3dsmax-panorama-hd-360-plugin.html#post371920 Link to comment Share on other sites More sharing options...
dande Posted January 23, 2013 Share Posted January 23, 2013 This look really good. I like that it works inside Max no hassles importing. I presume your model has to be kept very light. What formats can you export it to an exe or web player Link to comment Share on other sites More sharing options...
neil poppleton Posted January 23, 2013 Share Posted January 23, 2013 Your model can be any size and complexity. If you can render normally then it will render. It publishes you a set of files and an html single file to run or upload to an ftp / your website. I am impressed with its simplicity. It then plays on normal internet, apples and I have it playing on my smansung s2 phone, very cool. Link to comment Share on other sites More sharing options...
Guest royterr Posted January 23, 2013 Share Posted January 23, 2013 panoramas have been around for decades, we use to do quicktime VR back in 2002 for the web, but I guess it's the whole pipeline/service that this company offers that makes them look fresh specially the mobile thing, thumbs up! Although not available for mobile, I guess the lumion/lumenRT/twinmotion softwares are way more interesting in terms of interactivity. Link to comment Share on other sites More sharing options...
neil poppleton Posted January 24, 2013 Share Posted January 24, 2013 Hi Roy, qtvr I remember well. This software is indeed very similar and very easy to use to produce the panorama files. I agree with the other products and interaction but very heavy on your time. Link to comment Share on other sites More sharing options...
Guest royterr Posted April 16, 2013 Share Posted April 16, 2013 And here is our latest work: a mobile and interactive architecture visualization experience: http://www.dronesinteractive.com/ourwork.html Link to comment Share on other sites More sharing options...
neil poppleton Posted April 17, 2013 Share Posted April 17, 2013 Nice presentation Roy. What system do you use for the interactive presentation. Link to comment Share on other sites More sharing options...
Guest royterr Posted April 17, 2013 Share Posted April 17, 2013 Nice presentation Roy. What system do you use for the interactive presentation. We use Unity. Link to comment Share on other sites More sharing options...
scottfolts1 Posted April 18, 2013 Share Posted April 18, 2013 Roy, I also like your Loft walkthrough... The nube question I have is, how do you get from unity to the ipad you show in your video? I like the ipad navigation with the 2 thumb circles. I'm going from MAX to free Unity3D without a problem, but can't "build" to iOS from a PC. I am not trying to publish a game, just walk through a building with a client, realtime, on an IPAD. Link to comment Share on other sites More sharing options...
Guest royterr Posted April 18, 2013 Share Posted April 18, 2013 Roy, I also like your Loft walkthrough... The nube question I have is, how do you get from unity to the ipad you show in your video? I like the ipad navigation with the 2 thumb circles. I'm going from MAX to free Unity3D without a problem, but can't "build" to iOS from a PC. I am not trying to publish a game, just walk through a building with a client, realtime, on an IPAD. No it doesn't work with PC, you need a mac. Link to comment Share on other sites More sharing options...
chrisfebbraro Posted May 10, 2013 Share Posted May 10, 2013 You can try Unreal Development Kit instead. You need a Mac to set you iPad up for development, but UDK can publish to iPhone / iPad from Windows. Link to comment Share on other sites More sharing options...
Guest royterr Posted May 11, 2013 Share Posted May 11, 2013 You can try Unreal Development Kit instead. You need a Mac to set you iPad up for development, but UDK can publish to iPhone / iPad from Windows. Why should I do that? what's the adventages? Do Unreal offer real time Global illumination? Link to comment Share on other sites More sharing options...
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