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real time viz softwares and mobile devices


Guest royterr
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Guest royterr

I have been seeing alot of real time 3D softwares previews lately. Some examples of this type of software are Quest3d, Twinmotion, RenderLights, Lumion, etc... All of them generates fancy .exe files to run on powerful PC.

Do they run on Mobile devices shush as Ipad and Iphone? or do you must have a powerful PC in order to run them?

The graphics are generally good but still far away from AAA game quality, why is that?

Edited by royterr
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Guest royterr
If you look at Unity 3D it can produce file for mobile devices as far as I know

but this is a game engine that can be used for AAA game quality production, not an arch viz real time software. Why are arch viz realtime softwares still far (in terms of graphical quality) of game engines?

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but this is a game engine that can be used for AAA game quality production, not an arch viz real time software. Why are arch viz realtime softwares still far (in terms of graphical quality) of game engines?

 

Because game engines have been around for many years and the developers have very large budgets. Some arch viz softwares like luminon and twinmotion are not very far behind though. It also depends on what you put into the software. If your model is poor and you have bad textures, nothing can make it look good.

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  • 6 months later...

Your model can be any size and complexity. If you can render normally then it will render. It publishes you a set of files and an html single file to run or upload to an ftp / your website. I am impressed with its simplicity. It then plays on normal internet, apples and I have it playing on my smansung s2 phone, very cool.

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Guest royterr

panoramas have been around for decades, we use to do quicktime VR back in 2002 for the web, but I guess it's the whole pipeline/service that this company offers that makes them look fresh specially the mobile thing, thumbs up! Although not available for mobile, I guess the lumion/lumenRT/twinmotion softwares are way more interesting in terms of interactivity.

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  • 2 months later...

Roy,

 

I also like your Loft walkthrough... The nube question I have is, how do you get from unity to the ipad you show in your video? I like the ipad navigation with the 2 thumb circles.

I'm going from MAX to free Unity3D without a problem, but can't "build" to iOS from a PC. I am not trying to publish a game, just walk through a building with a client, realtime, on an IPAD.

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Guest royterr
Roy,

 

I also like your Loft walkthrough... The nube question I have is, how do you get from unity to the ipad you show in your video? I like the ipad navigation with the 2 thumb circles.

I'm going from MAX to free Unity3D without a problem, but can't "build" to iOS from a PC. I am not trying to publish a game, just walk through a building with a client, realtime, on an IPAD.

 

No it doesn't work with PC, you need a mac.

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  • 3 weeks later...
Guest royterr
You can try Unreal Development Kit instead. You need a Mac to set you iPad up for development, but UDK can publish to iPhone / iPad from Windows.

 

Why should I do that? what's the adventages? Do Unreal offer real time Global illumination?

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