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VRAY TOON - 'comic book' style


CEJ1976
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Hi,

 

I am trying to create some 'comic' book style renders by using an existing vray based set of models. I need to blend between comic book and then photo real etc.

 

From what I can see, it appears as though the Vray toon shader simply places a line around the geometry in the scene.

 

Does anyone know of any methods of using an existing vray model and vray materials, to re-create that ink & paint type effect which you can achieve using scanline and ink and paint??

 

Thanks.

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Hi,

 

Yeah i often use the Illustrate plugin, its really good. But my scene is full of vray proxies, and loads of tress etc etc and illustrate just isnt an option on this.

 

I have decided I will amend all the materials in the scene and change them all to 'Ink & paint' to try to achieve the look i am after with various lines weights etc

 

Cheers

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Well, you can render off a lineweight version by doing this.

- Save the file which you want to fake toon it. You can xref this if you need to keep it simple

- Use override mtl and make a vraylight mat that is double sided and pure white (1.0) , make sure its a double sided light mat to avoid any nasty flipped meshes)

- remember to set your color mapping to 1.0 for all

- Turn off indirect illum. You dont need it.

- oh! plus if you are using vray camera, turn off exposure and vignetting

- Of course, turn on vraytoon shader to get your outlines. (just the outlines)

- voila , render.. you should be able to get a outlined styled white render with no greys nor shades etc.. (the light material that is white will be matte white)

 

Now that you have your toon outline pass , just overlay it using multiply in after effects to your original comp.

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Plus do remember to render your original pass out with the basic elements. I would recommend GI, Diffuse, RawShadow, RawLighting etc (plus the other ones that you normally would use --> if you use it.. )

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Aftereffects Time :

 

If you have cs5 , (or cs 4 might have this too) , there is a cartoon effect.

I would make a comp and mix my diffuse, gi, shadow + lighting (if needed) --> plus mix / blend this over the beauty pass.

Best to play around the cartoon effect on the beauty pass and lay the diffuse over to get a flatter look.

 

Then the overall toon outline pass goes over it using multiply to give it a toon-ish outline

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citywest.jpg

Did it a little for this image as well.. took the toon lines out when it became more detailed

 

A165_LATROBE_Stylized.jpg

Had to do this for the first image. we then did the good photoreal ones (in market right now etc etc) The stylized one came out pretty nice

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