niekscheidema Posted July 16, 2012 Share Posted July 16, 2012 Geloof, my name is niek. Im new to this forum. I have a question about Glow in Mental ray. I want to exclude a object from Glow . Its like the light exclude only than for Glow. Is this possible to do in 3dsmax Kind regards Link to comment Share on other sites More sharing options...
datacrasher Posted July 16, 2012 Share Posted July 16, 2012 you cannot exclude it from the scene unless you turn it off Link to comment Share on other sites More sharing options...
niekscheidema Posted July 16, 2012 Author Share Posted July 16, 2012 Thats what i tought, im trying with a light (were I can Exlude objects) with a projectormap. with a material dat glows the bitmap. thanks for replying kind regards Link to comment Share on other sites More sharing options...
datacrasher Posted July 17, 2012 Share Posted July 17, 2012 (edited) you cannot exclude a glow because it's a special effect If you turn it off or add a inadvisability track in the dope sheet then make it go out at the begining of you're animation or render then add another visible track to make it appear when you're animating you're scene or rendering it you can exclude the lighting/object etc from the scene but not a SFx Edited July 17, 2012 by datacrasher Link to comment Share on other sites More sharing options...
amer abidi Posted July 17, 2012 Share Posted July 17, 2012 Does that also apply to material effects? I'm trying to exclude an object from ambient occlusion. Like imagine a napkin with ambient occlusion turned on, the knife and fork i want the effect to apply to, but not the spoon. get it? Link to comment Share on other sites More sharing options...
datacrasher Posted July 17, 2012 Share Posted July 17, 2012 (edited) if long as it's not a sfx example if you create a box then modify panel go to the general roll out under the shadows you will see the exclude button click on that. the include and exclude window will pop-up you see you have a box on the right side hi-light the box and with the LT Arrow it will move to the LT side box or panel whatever you want to called it above you have 2 dots one is include and the other is exclude if you leave it the dot in exclude and render this will not render but your object you put the dot into include this will render the object but i am going on the max 9 version i'm not sure what you can do with the newer ones. i don't really used ambient occlusion because i am a modeler not a texture Edited July 17, 2012 by datacrasher Link to comment Share on other sites More sharing options...
Justin Hunt Posted July 18, 2012 Share Posted July 18, 2012 Does that also apply to material effects? I'm trying to exclude an object from ambient occlusion. Like imagine a napkin with ambient occlusion turned on, the knife and fork i want the effect to apply to, but not the spoon. get it? The mentalray AO shader has the ability to exclude objects by ID number. This isn't available for the A&D AO though. The glare shader (applied as a lense shader) can be rendered out separately and composited in post. Then it would be a matter of masking out the objects you dont want to be affected. jhv Link to comment Share on other sites More sharing options...
amer abidi Posted July 18, 2012 Share Posted July 18, 2012 The mentalray AO shader has the ability to exclude objects by ID number. This isn't available for the A&D AO though. jhv Yes, that's what i thought. Thanks anyway. Link to comment Share on other sites More sharing options...
thorsten hartmann Posted July 18, 2012 Share Posted July 18, 2012 Hi Guys, yes it works look here: http://area.autodesk.com/forum/ but you just rewritten the Lume_glare_Shader. mfg hot chip Link to comment Share on other sites More sharing options...
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