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First "decent" Render


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1342472822.jpg

Studio/Institution: freelance
Genre: Residential Exterior
Software: 3ds max, Vray, photoshop
Description:

hi! i´m from Argentina and i´ve been playing around with max for almost eight months now.

this is not my first render, but is the one that i´m more pleased with and was done in a more organized workflow (this is my first try compositing Vray render passes).

 

any critics are welcome!! i´ve been learning without any tutoring so any feedback is really apreciated.

Edited by sergiocaparelli
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Nice render generally, i have to say that upfront. But there're some scaling problems in the scene. As i can see that's a Volvo C30 right there, and it's no way around 2 meter height at all, refeering to window's finish point. Even if it's a SUV it's still huge, you might check the dimensions in Volvo's site. Those chaise lounges looks overscaled in width too. They might be double ones but i don't see the point in that. And i'd make the pool a bit bigger, it kinda looks like a child's pool.

 

These are just minor design and scaling issues, maybe a bit distraction happened. It'll get much better if you concentrate a bit more on details.

 

About the render, concrete around the pool is a bit overexposed, glass looks a bit weird to me and a bit more bump on the wall paint would step this scene up.

Cheers,

Kenan Avcı

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Hi Sergio - the tonal balance is good. The one comment I would have is that everything has a peach color tint. Walls are medium peach - windows are a light peach and the roof is a dark peach. I think you need more color variation. Also the plants at the base need to be more in number and varied in size and type. But overall it is good.

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Hi Sergio,

 

overall i like the picture, its true that it has some scaling problems. I started like you, just by playing around with a 3d program (C4D in my case) and learning everything myself, so i know you put a lot of afford in your first ¨decent¨render. I respect that a lot... please check out my stuff and let me know what you think..

 

mfg

Wandervogel

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thank you very much for all your comments! those mistakes you pointed out are exactly the kind of things you fail to notice in your own work when you are a beginner. It´s great to get some feedback from a pair of "fresh eyes".

 

Kenan: now i can see the scaling problems of the scene. i had a feeling that something weird was going on with the modeling but i was not sure what was it. You´re also right about the walls, they look too flat. Im still struggling with the shaders and maps to give them more realism. Next time im gonna spend a little more time with it.

 

George: i guess i got to carried away with the "sunset mood", haha. I will try to tweak it a little in post.

 

Ben: thanks man! I don´t know what is like in other countries, but here in Argentina you are pretty much on your own when it comes to learning 3D. I will check out your work for sure! Saludos!

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  • 2 weeks later...

Dear Sergio,

first and foremost, if you have the net, you are not bound by any boundary, of country or language :), so don't feel you're alone. There are n number of resources on the net for learning anything and everything that one wishes to, whatever level of expertise. You only need to keep searching :)

The second point is more specific to your post and the expert opinions above. If you want to do something in arch viz (or anything related to real life scenes, for that matter, such as products/packs modelling and animation) the rule of thumb is model your stuff in consistent units. I always model in American feet/inches because that's what is followed here (Autocad drawings are done in metric, btw). But once you stick to one style of units, make it part of your 3D life. More so because all our lighting as well as rendering engines use (convert secretly) only basic units for their lighting and rendering calculations.

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