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Unrealistic renders HELP!


cwx
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A light is not white it's a yellow in real life so add a yellow to the rooms to make it warm. if you are using paint on the wall add a bump map to it because paint are not always the same in every single room

 

on the second photo add a glow effect to the light adove the table

 

in the third i would add a point stadiums light for your bathroom

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Looks like too much ambient light to me. People used to use some ambient light, but a few years ago we turned it off. Set yours to off/zero/black. Then you'll want some sort of light transport mechanism (radiosity, final gather, mumble photons mumble, global illumination... whatever your render supports) to bounce light around and spread it under the tables and behind the walls. This will take care of the flatness. You may find doing this that you need to find the exposure controls as things just got dark.

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A light is not white it's a yellow in real life so add a yellow to the rooms to make it warm. if you are using paint on the wall add a bump map to it because paint are not always the same in every single room

 

 

 

A light can be pretty much any color you want. Low temperatures like 2000 give warm (yellow/orange) light, while higher temperatures give cool light. 6500K would be daylight for example. On top of that, the white balance on a camera is used to offset that, so you can get clear whites despite the overall lighting temperature.

 

On top of that, LED fixtures mix color to create any color you want, and on top of even that, you can use thin film filters over a fluorescent tube for example.

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I used mostly on mentalray. Still a student and can't afford on purchasing of vray. For the walls, I attempted the bump maps. But seemed like there isn't much difference. Is there any technique to it? I tried switching off those ambient lights too but the "realistic effect" is still not achievable.

 

Still pretty new to 3ds max. Hope to learn more from you guys!

 

Edit: Oh yes, if I were to try to use white paint on walls, the render will become overexposed. Any idea on what kind of settings can solve that?

Edited by cwx
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if depends on what kind of wall bumps you use for the walls if you look online for a free wall bump and you add a white for the walls then add you're wall bump show it in the view-port and then increase the size of the bump then you should see the effect

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