ranlll Posted July 20, 2012 Share Posted July 20, 2012 Hello, I'm new here and I hope I'll find kind people here I'm kind of newbie in 3Ds Max so I still try to learn and understand some things but I need help in this one.. On screenshots the corners of that figure are different, two are somehow concave, and two others are normal. How do I fix that so they will be identical ? I want some figures to be fully symmetrical and this makes problems Can you please help me figure this one out ? Screens: Link to comment Share on other sites More sharing options...
datacrasher Posted July 20, 2012 Share Posted July 20, 2012 are you talking about the back LT side where the hole is i would select all them edges and cap them or move the vertex's up so they match up then weld them together Link to comment Share on other sites More sharing options...
ranlll Posted July 20, 2012 Author Share Posted July 20, 2012 Thanks to you I started to look over options and found a solution, just connect the vertexes Thanks very much this solved much problems. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted July 20, 2012 Share Posted July 20, 2012 Glad you figured it out. In the future though, always make sure your vertex are "welded", normals are oriented uniformly. and that if you are going to use the Bevel/Chamfer/Extrude/Etc functions in Edit Poly, that you choose the right normals: Group/Local/Polygon. Also, if you are simply looking to make a perfectly symmetrical object, then consider deleting one half of the object, model until your heart is content, and then add a Symmetry Modifier to the object and adjust the mirror to the halfway point. Link to comment Share on other sites More sharing options...
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