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Overide HDRI as an environment background


alfienoakes
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Hey guys,

 

I thought I should be able to find the answer pretty quickly but I'm struggling. I have an animation I am setting up and Im using an HDRI as part of the lighting and all of the background. All ok, until I lift the camera up above the horizon and I see the bottom edge of the HDRI and a load of the base of the HDRI, ie houses, and the ground joining the sky.

 

I really want to keep this simple, so I want to use the HDRI as part of the lighting and then swap either a new simple gradient in, or the Vray sky. It needs to work in an animation basically.

 

Can anyone point me in the right direction, as I seem to have hit a bit of a blank.

 

Many thanks

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Exactly, see if your dome has visability. Then either drop a new material in via the environment slot or map it to a half sphere and go from there. Or, just render against a black background and add in your background in post.

 

I think your easiest option will be to map a half sphere, that way you can easily control the mapping and orientation. That is if you don't choose to do it in post.

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