loac Posted July 26, 2012 Share Posted July 26, 2012 I am doing an exterior render/animation, and am having a hard time getting the glass to do what I want. Basically, I don’t want to see into the building, because it is empty. So I want a strong reflection. I have the reflection in the glass material at 100%, however, the reflection is not showing up. Probably because there is nothing for it to reflect. I don’t really want to see a sky, because this is more of an abstract render, however I need something for the glass to reflect. So my question is, can I make the glass reflect a sky, but not see the actual sky in the render? Problem: Glass material: Thanks for your help. Link to comment Share on other sites More sharing options...
ryangroves Posted July 26, 2012 Share Posted July 26, 2012 someone may have to correct me if im wrong, but you should be able to put an image or HDR image in the reflection tab if you go into the render setup, VRAY settings and under environment you will find 'reflection/refraction environment overide. Im pretty sure if you turn that on and place an image in that tab of the sky you want, it should reflect in the glass but not show up on the render as the actual sky as it wouldnt be in the environment overide. Link to comment Share on other sites More sharing options...
loac Posted July 26, 2012 Author Share Posted July 26, 2012 someone may have to correct me if im wrong, but you should be able to put an image or HDR image in the reflection tab if you go into the render setup, VRAY settings and under environment you will find 'reflection/refraction environment overide. Im pretty sure if you turn that on and place an image in that tab of the sky you want, it should reflect in the glass but not show up on the render as the actual sky as it wouldnt be in the environment overide. I gave that a try, but nothing showed up in the glass. I might have not done it quite right, however. I'll play around with it some more. Thanks! Link to comment Share on other sites More sharing options...
sergiocaparelli Posted July 27, 2012 Share Posted July 27, 2012 Basically what you want is the glass to be more reflective than refractive. You need to deactivate the fresnel reflections and turn the refraction more close to black. And usually the difusse color is set to black when creating glass/mirror materials. After that you can play with the reflection glosiness a bit. I think that should work. After that you can use the enviroment override, or simply put a plane with any texture you like in front of the glass (behind the camera) Link to comment Share on other sites More sharing options...
Piash Posted July 28, 2012 Share Posted July 28, 2012 Use 30 to 40 % reflection without freshnel reflection. U dont need refraction Use a map in environment tab HDRI is the best for this... Hope this can help Link to comment Share on other sites More sharing options...
loac Posted July 31, 2012 Author Share Posted July 31, 2012 Basically what you want is the glass to be more reflective than refractive. You need to deactivate the fresnel reflections and turn the refraction more close to black. And usually the difusse color is set to black when creating glass/mirror materials. After that you can play with the reflection glosiness a bit. I think that should work. After that you can use the enviroment override, or simply put a plane with any texture you like in front of the glass (behind the camera) Worked perfectly, thanks for your help! Link to comment Share on other sites More sharing options...
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