benjaminmoore Posted August 2, 2012 Share Posted August 2, 2012 Hey everyone, ive been using max and vray for around 2 years. Im always dissapointed with the outcome of my work it never seems to be missing something, and because of my lack of exeprience i dont know what it is, it frustrates the hell out of me. any tips for my rendering and post proccesing? would like to have some proffesional input to develop my skills. unfortuatly im at work at the moment so i could only grab an old image i have on my blog, tell me what you think is holding it back, thanks! upload is slow at work ill just provide a link, http://cat-amine.tumblr.com/image/26421988402 Link to comment Share on other sites More sharing options...
salvador Posted August 2, 2012 Share Posted August 2, 2012 First off, I see a big problem with you materials. I'd start there. Hope it helps. Link to comment Share on other sites More sharing options...
anwarhakim Posted August 2, 2012 Share Posted August 2, 2012 Hey Benjamin , Well dont get upset . As Salvador said u should start to work upon ur materials well . Carefully selecting goof High Res Images . But before that good modelling also plays the role Link to comment Share on other sites More sharing options...
benjaminmoore Posted August 2, 2012 Author Share Posted August 2, 2012 Thanks guys, my modeling skills are up to scratch its just the rendering and materials where i get hazy, could you direct me to a place i can pick up some nice textures? im using arroway textures at the moment for my wood and concrete. Link to comment Share on other sites More sharing options...
salvador Posted August 8, 2012 Share Posted August 8, 2012 Careful, Arroway provides outstanding maps forr outstanding shaders, but I've seen the best materials you can get with AW are kind of complex. I'd google for some basic understanding of materials and their behaviour in VRay. You can buy tutorials or find free ones. Takes time but if you really want to learn, you'll get there. I know I sound like an expert, but I'm far from that. I'm just telling you a bit of how it's been for me so that you can put things in perspective. cheers, Link to comment Share on other sites More sharing options...
anwarhakim Posted August 9, 2012 Share Posted August 9, 2012 I would prefer to you Viscorbel . Amazing tuts he has Link to comment Share on other sites More sharing options...
benjaminmoore Posted August 9, 2012 Author Share Posted August 9, 2012 thanks guys, i had a look at viscorbels tutorials and they helped alot, i knocked out this sceen in an hour or so to put what ive learned to the test, what do you think? http://i.imgur.com/ahBIw.jpg Link to comment Share on other sites More sharing options...
heni30 Posted August 11, 2012 Share Posted August 11, 2012 (edited) Hi, You just need more experience. It looks like you're frustrated because you can't go directly from A to Z. But you really do have to go from A to B to C ....etc. It might take you a year or two. I'm saying this from looking at your image. There are things that are not correct that would be very obvious to someone with more experience. Such as the floor being too shiny - carpet looking like straw - top of wall and ceil being over-exposed back wall having too strong a presence. These things are obvious to someone with more experience. So just be patient and keep working at it - keeping looking at books on architectural photography - keep studying renderings that you like - and like you're doing now, keep trying to get criticisms from more experienced people. good luck. Edited August 11, 2012 by heni30 Link to comment Share on other sites More sharing options...
stayinwonderland Posted August 12, 2012 Share Posted August 12, 2012 Hey, just thought I'd throw some crit for the last piece. - floor looks like glass, bumps look like long harsh grooves rather than subtle impressions (for many modern wood floors there isn't even a groove, it's just fairly solid) - yeah, carpet is a bit angry. Get a softer one from evermotion or some such - imagine if you were a photographer looking at the exposure of this scene - you'd go "damn, I over exposed that corner." so turn the burn down. - plant looks a bit unrealistic - aspect ratio in general doesn't lend itself too well to a decent graphic design - go tall portrait or landscape for a while. - finally, learn principles of composition (col comoposition, values, contrast, atmospheric perspective). Oh and there needs to be more detail in your scene. Not essential but helps sell the realism. Good to do this up close to the camera... try some depth of field too. Link to comment Share on other sites More sharing options...
Umesh Raut Posted August 15, 2012 Share Posted August 15, 2012 Everything mentioned above (all of them) ditto. And I read them full twice just to check if anyone had also pointed out the scale factor, especially of sofa. Do you model to scale? Otherwise its hell to keep tweaking everything else just to get to a result, leave alone good one. The best way to practice is either take your camera and grab some real life snaps of interiors you feel attracted or attached to or look for good prints in magazines and books and then trying to replicate them in computer. Link to comment Share on other sites More sharing options...
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